-
Notifications
You must be signed in to change notification settings - Fork 0
/
BackloggdStatus.cs
501 lines (430 loc) · 17 KB
/
BackloggdStatus.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
using Playnite.SDK;
using Playnite.SDK.Events;
using Playnite.SDK.Models;
using Playnite.SDK.Plugins;
using Playnite.SDK.Data;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics.Eventing.Reader;
using System.Linq;
using System.Runtime;
using System.Security.Cryptography.X509Certificates;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Controls;
namespace BackloggdStatus
{
// ReSharper disable once ClassNeverInstantiated.Global
public class BackloggdStatus : GenericPlugin
{
private static readonly ILogger logger = LogManager.GetLogger();
private BackloggdStatusSettingsViewModel settings { get; set; }
public override Guid Id { get; } = Guid.Parse("228e1135-a326-4a8d-8ee9-edc1c61c0982");
private const bool debug = true;
private const bool verbose = true;
/*
TODO: Backloggd and IGDB have the same URL extension for games. Might be useful.
Maybe use IGDB api to speed up process of searching for things such as finding game urls?
Does not help with setting play statuses.
*/
public const string DefaultURL = "URL not Set";
private readonly BackloggdClient backloggdClient;
public BackloggdStatus(IPlayniteAPI api) : base(api)
{
if (verbose)
{
logger.Trace("BackloggdStatus Constructor Called");
}
PlayniteApiProvider.Api = api;
settings = new BackloggdStatusSettingsViewModel(this, api);
Properties = new GenericPluginProperties
{
HasSettings = true
};
logger.Info("BackloggdStatus Initialized");
backloggdClient = new BackloggdClient();
// Keeps BackloggdURLs updated with Library
api.Database.Games.ItemCollectionChanged += (_, args) =>
{
PlayniteApi.Dialogs.ShowMessage(args.AddedItems.Count + " items added into the library.");
args.AddedItems.ForEach(game =>
{
if (settings.Settings.BackloggdURLs.FirstOrDefault(x => x.GameId == game.Id) == null)
{
settings.Settings.BackloggdURLs.Add(new BackloggdURLBinder()
{
GameId = game.Id
});
SavePluginSettings(settings.Settings);
logger.Info("Game not found in BackloggdURLs. Added to BackloggdURLs.");
}
});
args.RemovedItems.ForEach(game =>
{
settings.Settings.BackloggdURLs.RemoveAll(x => x.GameId == game.Id);
SavePluginSettings(settings.Settings);
logger.Info("Game not found in library. Removed from BackloggdURLs.");
});
};
}
// To add new main menu items override GetMainMenuItems
public override IEnumerable<MainMenuItem> GetMainMenuItems(GetMainMenuItemsArgs args)
{
if (verbose)
{
logger.Trace("GetMainMenuItems Called");
}
if (!backloggdClient.LoggedIn)
{
yield return new MainMenuItem
{
// Added into "Extensions -> BackloggdStatus" menu
MenuSection = "@BackloggdStatus",
Description = "Sign In",
Action = (arg1) => backloggdClient.Login()
};
}
else
{
yield return new MainMenuItem
{
// Added into "Extensions -> BackloggdStatus" menu
MenuSection = "@BackloggdStatus",
Description = "Sign Out",
Action = (arg1) => backloggdClient.Logout()
};
}
if (!debug)
{
yield break;
}
yield return new MainMenuItem
{
MenuSection = "@BackloggdStatus",
Description = "-"
};
yield return new MainMenuItem
{
MenuSection = "@BackloggdStatus",
Description = "DEBUG OPTIONS"
};
yield return new MainMenuItem
{
// Added into "Extensions -> BackloggdStatus" menu
MenuSection = "@BackloggdStatus",
Description = "Sign In",
Action = (arg1) => backloggdClient.Login()
};
yield return new MainMenuItem
{
// Added into "Extensions -> BackloggdStatus" menu
MenuSection = "@BackloggdStatus",
Description = "Open WebView",
Action = (args1) => backloggdClient.OpenWebView()
};
yield return new MainMenuItem
{
// Added into "Extensions -> BackloggdStatus" menu
MenuSection = "@BackloggdStatus",
Description = "Sign Out",
Action = (arg1) => backloggdClient.Logout()
};
}
public override IEnumerable<GameMenuItem> GetGameMenuItems(GetGameMenuItemsArgs args)
{
if (verbose)
{
logger.Trace("GetGameMenuItems Called");
}
var metadataLink = args.Games[0].Links.Select(link => link).FirstOrDefault(link => link.Name == "Backloggd");
BackloggdURLBinder game = settings.Settings.BackloggdURLs.First(x => x.GameId == args.Games[0].Id);
if (!backloggdClient.LoggedIn)
{
yield return new GameMenuItem
{
// Added into game context menu
MenuSection = "BackloggdStatus",
Description = "Sign In",
Action = (arg1) => backloggdClient.Login()
};
yield break;
}
if (metadataLink == null)
{
yield return new GameMenuItem
{
MenuSection = "BackloggdStatus",
Description = DefaultURL,
Action = (arg1) =>
{
string url = backloggdClient.SetBackloggdUrl(args.Games[0].Name);
if (url.Contains("https://www.backloggd.com/games"))
{
args.Games[0].Links.Add(new Link("Backloggd", url));
}
game.RefreshStatus();
SavePluginSettings(settings.Settings);
}
};
yield break;
}
yield return new GameMenuItem
{
MenuSection = "BackloggdStatus",
Description = "Refresh Status",
Action = (arg1) =>
{
game.RefreshStatus();
SavePluginSettings(settings.Settings);
}
};
yield return new GameMenuItem
{
MenuSection = "BackloggdStatus",
Description = game.BackloggdName
};
yield return new GameMenuItem
{
MenuSection = "BackloggdStatus",
Description = "-"
};
// TODO: Played status has special rules. Implement them.
if (game.Played != null)
{
yield return new GameMenuItem
{
MenuSection = "BackloggdStatus",
Description = "Played",
Action = (arg1) =>
{
// backloggdClient.ToggleStatus(metadataLink.Url, "Played");
// game.RefreshStatus();
// SavePluginSettings(settings.Settings);
}
};
}
if (game.Playing)
{
yield return new GameMenuItem
{
MenuSection = "BackloggdStatus",
Description = "Playing",
Action = (arg1) =>
{
backloggdClient.ToggleStatus(metadataLink.Url, "Playing");
game.RefreshStatus();
SavePluginSettings(settings.Settings);
}
};
}
if (game.Backlog)
{
yield return new GameMenuItem
{
MenuSection = "BackloggdStatus",
Description = "Backlog",
Action = (arg1) =>
{
backloggdClient.ToggleStatus(metadataLink.Url, "Backlog");
game.RefreshStatus();
SavePluginSettings(settings.Settings);
}
};
}
if (game.Wishlist)
{
yield return new GameMenuItem
{
MenuSection = "BackloggdStatus",
Description = "Wishlist",
Action = (arg1) =>
{
backloggdClient.ToggleStatus(metadataLink.Url, "Wishlist");
game.RefreshStatus();
SavePluginSettings(settings.Settings);
}
};
}
yield return new GameMenuItem
{
// Added into game context menu
MenuSection = "BackloggdStatus",
Description = "-"
};
yield return new GameMenuItem
{
// Added into game context menu
MenuSection = "BackloggdStatus | Toggle Status",
Description = "Played",
Action = (arg1) =>
{
// backloggdClient.ToggleStatus(metadataLink.Url, "Played"); // TODO: Determine type of played
// game.RefreshStatus();
// SavePluginSettings(settings.Settings);
PlayniteApi.Dialogs.ShowMessage("Played status not implemented.");;
}
};
yield return new GameMenuItem
{
// Added into game context menu
MenuSection = "BackloggdStatus | Toggle Status",
Description = "Playing",
Action = (arg1) =>
{
backloggdClient.ToggleStatus(metadataLink.Url, "Playing");
game.RefreshStatus();
SavePluginSettings(settings.Settings);
}
};
yield return new GameMenuItem
{
// Added into game context menu
MenuSection = "BackloggdStatus | Toggle Status",
Description = "Backlog",
Action = (arg1) =>
{
backloggdClient.ToggleStatus(metadataLink.Url, "Backlog");
game.RefreshStatus();
SavePluginSettings(settings.Settings);
}
};
yield return new GameMenuItem
{
// Added into game context menu
MenuSection = "BackloggdStatus | Toggle Status",
Description = "Wishlist",
Action = (arg1) =>
{
backloggdClient.ToggleStatus(metadataLink.Url, "Wishlist");
game.RefreshStatus();
SavePluginSettings(settings.Settings);
}
};
yield return new GameMenuItem
{
// Added into game context menu
MenuSection = "BackloggdStatus",
Description = "-"
};
yield return new GameMenuItem
{
MenuSection = "BackloggdStatus",
Description = "Open Backloggd Page",
Action = (arg1) =>
{
backloggdClient.OpenWebView(metadataLink.Url);
game.RefreshStatus();
SavePluginSettings(settings.Settings);
}
};
yield return new GameMenuItem
{
MenuSection = "BackloggdStatus",
Description = "Change Backloggd Game",
Action = (arg1) =>
{
string newUrl = backloggdClient.SetBackloggdUrl(args.Games[0].Name);
if (newUrl.Contains("https://www.backloggd.com/games"))
{
metadataLink.Url = newUrl;
}
else
{
args.Games[0].Links.Remove(metadataLink);
}
game.RefreshStatus();
SavePluginSettings(settings.Settings);
}
};
}
public override void OnGameInstalled(OnGameInstalledEventArgs args)
{
// Add code to be executed when game is finished installing.
// TODO: If not in Backloggd library, set Backloggd status to Backlog
// TODO: Add to BackloggdURLs
}
public override void OnApplicationStarted(OnApplicationStartedEventArgs args)
{
// Add code to be executed when Playnite is initialized.
backloggdClient.CheckLogin();
// TODO: There has to be a better way to do this.
if (settings.Settings.BackloggdURLs == null || settings.Settings.BackloggdURLs.Count == 0)
{
settings.Settings.BackloggdURLs = PlayniteApi.Database.Games.Select(game => new BackloggdURLBinder
{
GameId = game.Id
}).ToList();
SavePluginSettings(settings.Settings);
logger.Info("BackloggdURLs initialized and saved.");
return;
}
foreach (BackloggdURLBinder backloggdURL in settings.Settings.BackloggdURLs.ToList())
{
Game game = PlayniteApi.Database.Games.FirstOrDefault(x => x.Id == backloggdURL.GameId);
if (game == null)
{
settings.Settings.BackloggdURLs.Remove(backloggdURL);
logger.Info("Game not found in library. Removed from BackloggdURLs.");
}
}
foreach (Game databaseGame in PlayniteApi.Database.Games)
{
BackloggdURLBinder game = settings.Settings.BackloggdURLs.FirstOrDefault(x => x.GameId == databaseGame.Id);
if (game == null)
{
settings.Settings.BackloggdURLs.Add(new BackloggdURLBinder
{
GameId = databaseGame.Id
});
logger.Info("Game not found in BackloggdURLs. Added to BackloggdURLs.");
game = settings.Settings.BackloggdURLs.First(x => x.GameId == databaseGame.Id);
}
// TODO: Idk if this is working.
game.RefreshStatus();
}
SavePluginSettings(settings.Settings);
}
public override void OnLibraryUpdated(OnLibraryUpdatedEventArgs args)
{
// Add code to be executed when library is updated.
// TODO: Add new games to BackloggdURLs and Remove games no longer in library.
}
// public override void OnApplicationStopped(OnApplicationStoppedEventArgs args)
// {
// // Add code to be executed when Playnite is shutting down.
// }
//
// public override void OnGameStarted(OnGameStartedEventArgs args)
// {
// // Add code to be executed when game is started running.
// }
//
// public override void OnGameStarting(OnGameStartingEventArgs args)
// {
// // Add code to be executed when game is preparing to be started.
// }
//
// public override void OnGameStopped(OnGameStoppedEventArgs args)
// {
// // Add code to be executed when game is preparing to be started.
// }
public override void OnGameUninstalled(OnGameUninstalledEventArgs args)
{
// Add code to be executed when game is uninstalled.
}
public override ISettings GetSettings(bool firstRunSettings)
{
return settings;
}
public override UserControl GetSettingsView(bool firstRunSettings)
{
var view = new BackloggdStatusSettingsView();
return view;
}
}
public static class PlayniteApiProvider
{
public static IPlayniteAPI Api { get; set; }
}
}