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Merge branch '_RHH/master' into _RHH/upcoming
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# Conflicts:
#	src/data/graphics/pokemon.h
#	src/data/pokemon/species_info/gen_9_families.h
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AsparagusEduardo committed Jul 26, 2024
2 parents a372035 + 3d65141 commit cc00446
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Showing 41 changed files with 1,896 additions and 1,320 deletions.
Binary file modified graphics/pokemon/ogerpon/back.png
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Binary file modified graphics/pokemon/ogerpon/cornerstone/back.png
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Binary file added graphics/pokemon/ogerpon/cornerstone/tera/back.png
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19 changes: 19 additions & 0 deletions graphics/pokemon/ogerpon/cornerstone/tera/normal.pal
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19 changes: 19 additions & 0 deletions graphics/pokemon/ogerpon/cornerstone/tera/shiny.pal
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Binary file modified graphics/pokemon/ogerpon/hearthflame/back.png
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Binary file added graphics/pokemon/ogerpon/hearthflame/tera/back.png
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18 changes: 18 additions & 0 deletions graphics/pokemon/ogerpon/hearthflame/tera/normal.pal
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18 changes: 18 additions & 0 deletions graphics/pokemon/ogerpon/hearthflame/tera/shiny.pal
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Binary file added graphics/pokemon/ogerpon/tera/back.png
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Binary file added graphics/pokemon/ogerpon/tera/front.png
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19 changes: 19 additions & 0 deletions graphics/pokemon/ogerpon/tera/normal.pal
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19 changes: 19 additions & 0 deletions graphics/pokemon/ogerpon/tera/shiny.pal
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Binary file modified graphics/pokemon/ogerpon/wellspring/back.png
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Binary file added graphics/pokemon/ogerpon/wellspring/tera/back.png
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Binary file added graphics/pokemon/ogerpon/wellspring/tera/front.png
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19 changes: 19 additions & 0 deletions graphics/pokemon/ogerpon/wellspring/tera/normal.pal
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19 changes: 19 additions & 0 deletions graphics/pokemon/ogerpon/wellspring/tera/shiny.pal
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Binary file modified graphics/pokemon/sandile/anim_front.png
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Binary file modified graphics/pokemon/sandile/back.png
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9 changes: 3 additions & 6 deletions graphics/pokemon/sandile/normal.pal
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9 changes: 3 additions & 6 deletions graphics/pokemon/sandile/shiny.pal
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2 changes: 1 addition & 1 deletion src/battle_ai_main.c
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Expand Up @@ -409,7 +409,7 @@ static u32 Ai_SetMoveAccuracy(struct AiLogicData *aiData, u32 battlerAtk, u32 ba
{
u32 accuracy;
u32 abilityAtk = aiData->abilities[battlerAtk];
u32 abilityDef = aiData->abilities[battlerAtk];
u32 abilityDef = aiData->abilities[battlerDef];
if (abilityAtk == ABILITY_NO_GUARD || abilityDef == ABILITY_NO_GUARD || gMovesInfo[move].accuracy == 0) // Moves with accuracy 0 or no guard ability always hit.
accuracy = 100;
else
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