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Update battle messages to Gen 5+ standards #3240
Update battle messages to Gen 5+ standards #3240
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Before you continue modifying this, please fix failing test messages. |
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Looks mostly good to me. Saw a few strings that could use further adjustment. Didn't review tests yet.
src/battle_message.c
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static const u8 sText_PkmnBlewAwaySpikes[] = _("{B_ATK_NAME_WITH_PREFIX} blew away\nspikes!"); | ||
static const u8 sText_PkmnGotFree[] = _("{B_ATK_NAME_WITH_PREFIX} got free of\n{B_DEF_NAME_WITH_PREFIX}'s {B_BUFF1}!"); //not in gen 5+, generic rapid spin? | ||
static const u8 sText_PkmnShedLeechSeed[] = _("{B_ATK_NAME_WITH_PREFIX} shed\nLeech Seed!"); //not in gen 5+, generic rapid spin? | ||
static const u8 sText_PkmnBlewAwaySpikes[] = _("{B_ATK_NAME_WITH_PREFIX} blew away\nspikes!"); //not in gen 5+, generic rapid spin? |
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Gens 5+ use generic entry hazard removal text for this; unsure on Leech Seed tho
Finally got all tests to pass. Should be reviewable now |
…s_dynamic Merge with upcoming + Dynamic text wrapping for battle strings
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Some of these is stuff I forgot to clean up.
Description
Updates almost every vanilla battle message to be consistent with gen 5+ and a lot of the custom messages we add. This results in better grammar and decapitalization of terms in most cases.
Also changes a few scripts that pertain to battle messages, as well as adding new weather and terrain strings if caused due to an overworld condition.
Images
Discord contact info
kittenchilly