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Added Ivy Cudgel Animation #5034
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@hedara90 Thoughts on using these sprites? They are taken from Cyan's repo. I'm not sure who made those but they are originally from RR. |
I like the back sprites, but I'm in the camp that think the mask should cover the face of Ogerpon |
that's fair. I let you decide if it's worth it to do the change for the backsprite |
I'd say not then, but I guess a note needs to be left somewhere that the Ogerpon Palettes are used for the Ivy Cudgel anim in case the sprites are changed in the future. |
I was actually talking to someone else about the Ogerpon sprites and a good case they made for why the face should be shown at least a little bit is due to Ogerpon's shiny. If the mask is fully covering the face, you can't see the shiny difference at all. Although in SV you also can't see the shiny difference in battle or summary screen... I think a good alternative is the overworld walking sprite not having the mask. |
Changed the cudgel sprite a bit to match official graphics a bit more. cudgel.mp4 |
Added an animation for Ivy Cudgel along with supporting changes.
Changed palette indices for Ogerpon normal forms to be able to reuse them for Icy Cudgel, fixed Ogerpon sprites to work with the new indices.
Added
jumpifmovetypeequals
command to animation scripts.Description
Repurposed the Wood Hammer move animation for Ivy Cudgel with a new sprite for the cudgel.
Remapped the palettes for Ogerpon normal sprites so that shared colors are at the same indices so that only part of the Ivy Cudgel sprite changes colors when the palette is changed.
Added the
jumpifmovetypeequals
command to animation scripts so that move animations can change depending on which type they are are.Images
cudgel.mp4
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hedara