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Added missing Belch tests #5881

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66 changes: 62 additions & 4 deletions test/battle/move_effect/belch.c
Original file line number Diff line number Diff line change
Expand Up @@ -21,7 +21,7 @@ AI_SINGLE_BATTLE_TEST("AI: Belch has nonzero score after eating a berry")
TURN { MOVE(player, MOVE_MUD_SHOT); EXPECT_MOVE(opponent, MOVE_TACKLE); }
TURN { MOVE(player, MOVE_TACKLE); EXPECT_MOVE(opponent, MOVE_BELCH);}
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_BELCH, opponent);
ANIMATION(ANIM_TYPE_MOVE, MOVE_BELCH, opponent);
}
}

Expand Down Expand Up @@ -53,6 +53,64 @@ SINGLE_BATTLE_TEST("Belch cannot be used if the user has not eaten a berry")
}
}

TO_DO_BATTLE_TEST("Belch can still be used after switching out");
TO_DO_BATTLE_TEST("Belch can still be used after fainting");
TO_DO_BATTLE_TEST("Belch can still be used after restoring the consumed berry");
SINGLE_BATTLE_TEST("Belch can still be used after switching out")
{
GIVEN {
ASSUME(gMovesInfo[MOVE_STUFF_CHEEKS].effect == EFFECT_STUFF_CHEEKS);
PLAYER(SPECIES_GREEDENT) { Item(ITEM_ORAN_BERRY); }
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PLAYER(SPECIES_SKWOVET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_STUFF_CHEEKS); }
TURN { SWITCH(player, 1); }
TURN { SWITCH(player, 0); }
TURN { MOVE(player, MOVE_BELCH); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_STUFF_CHEEKS, player);
SWITCH_OUT_MESSAGE("Greedent");
SWITCH_OUT_MESSAGE("Skwovet");
ANIMATION(ANIM_TYPE_MOVE, MOVE_BELCH, player);
}
}

SINGLE_BATTLE_TEST("Belch can still be used after fainting")
{
GIVEN {
ASSUME(gMovesInfo[MOVE_STUFF_CHEEKS].effect == EFFECT_STUFF_CHEEKS);
ASSUME(gMovesInfo[MOVE_FISSURE].effect == EFFECT_OHKO);
ASSUME(gMovesInfo[MOVE_REVIVAL_BLESSING].effect == EFFECT_REVIVAL_BLESSING);
PLAYER(SPECIES_GREEDENT) { Item(ITEM_ORAN_BERRY); }
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PLAYER(SPECIES_SKWOVET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_STUFF_CHEEKS); MOVE(opponent, MOVE_FISSURE); SEND_OUT(player, 1); }
TURN { MOVE(player, MOVE_REVIVAL_BLESSING, partyIndex: 0); }
TURN { SWITCH(player, 0); }
TURN { MOVE(player, MOVE_BELCH); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_STUFF_CHEEKS, player);
ANIMATION(ANIM_TYPE_MOVE, MOVE_FISSURE, opponent);
ANIMATION(ANIM_TYPE_MOVE, MOVE_REVIVAL_BLESSING, player);
SWITCH_OUT_MESSAGE("Skwovet");
ANIMATION(ANIM_TYPE_MOVE, MOVE_BELCH, player);
}
}

SINGLE_BATTLE_TEST("Belch can still be used after restoring the consumed berry")
{
GIVEN {
ASSUME(gMovesInfo[MOVE_STUFF_CHEEKS].effect == EFFECT_STUFF_CHEEKS);
ASSUME(gMovesInfo[MOVE_RECYCLE].effect == EFFECT_RECYCLE);
PLAYER(SPECIES_GREEDENT) { Item(ITEM_ORAN_BERRY); }
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PLAYER(SPECIES_SKWOVET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_STUFF_CHEEKS); }
TURN { MOVE(player, MOVE_RECYCLE); }
TURN { MOVE(player, MOVE_BELCH); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_STUFF_CHEEKS, player);
ANIMATION(ANIM_TYPE_MOVE, MOVE_RECYCLE, player);
ANIMATION(ANIM_TYPE_MOVE, MOVE_BELCH, player);
}
}
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