This doc details the steps necessary to build a copy of Pokemon HeartGold (EN-US) from the sources contained in this repository.
Using a terminal or git client, clone this repository to your local device. All the steps that followed should be performed in the directory to which you cloned this repository.
The build system requires the use of the Metrowerks C Compiler versions 2.0/sp2p2 to compile matching files. We cannot distribute the correct compiler here so join the PRET discord and download the pinned mwccarm.zip zip in #pokeheartgold and extract it to tools/. At the end of this operation, you should have i.e. the file tools/mwccarm/2.0/sp2p2/mwccarm.exe
. Run each of the executables so they ask for a license.dat and provide the one in the rar (it may also ask for it when compiling). This only needs to be done once.
In the future, a GCC option will be available so MWCC is not required to build, however it is required for a matching ROM.
As with the compiler, the Nitro SDK is proprietary and cannot be distributed here. Download the "NitroSDK-4_2-071210-jp.7z" file pinned in the PRET discord. Extract and copy the folder tools/bin
from the Nitro SDK into the folder tools
in your pokeheartgold clone. At the end of this operation, you should have i.e. the file tools/bin/makelcf.exe
inside your pokeheartgold clone. Finally, copy include/nitro/specfiles/ARM7-TS.lcf.template into the subdirectory sub
, and include/nitro/specfiles/ARM9-TS.lcf.template and include/nitro/specfiles/mwldarm.response.template into the project root.
Building the ROM requires the following packages. If you cannot find one or more of these using your package distribution, it may be under a different name.
- make
- git
- build-essentials (build-essential on Ubuntu)
- binutils-arm-none-eabi
- wine (to run the mwcc executables)
- python3 (for asm preprocessor)
- libpng-devel (libpng-dev on Ubuntu)
- pkg-config
- pugixml (libpugixml-dev on Ubuntu)
NOTE: If you are using Arch/Manjaro or Void you will only need base-devel instead of build-essentials or make or git. You will still need wine.
Currently WSL2 has an issue with mwldarm not being able to locate it's executable. Please use WSL1 or another build environment to mitigate this issue until a solution is found.
Before following the respective guides, please install devkitARM and ensure the DEVKITPRO and DEVKITARM variables are added to bashrc such that:
Msys2:
export DEVKITPRO=C:/devkitPro
export DEVKITARM=${DEVKITPRO}/devkitARM
Cygwin:
export DEVKITPRO=/cygdrive/c/devkitPro
export DEVKITARM=${DEVKITPRO}/devkitARM
You will still require the following packages:
- make
- git
- build-essentials
- libpng-devel
- pugixml
- pkg-config
Install them using either the Cygwin package manager or using pacman on Msys2.
NOTE FOR MSYS2: You will need to compile and install libpng from source.
macOS 10.15 Catalina and later is supported on Intel and ARM64 hardware configurations. On ARM64, Rosetta 2 must be installed, as well as the following dependencies:
- GNU coreutils
- GNU make
- GNU sed
- LLVM clang compiler
- arm-gcc-bin
- git
- libpng
- pkg-config
- pugixml
- wine-crossover (includes wine32on64, required on Catalina and later to run 32-bit x86 EXEs)
They can be installed with the following commands:
$ brew tap osx-cross/homebrew-arm
$ brew tap gcenx/wine
$ brew install coreutils make gnu-sed llvm arm-gcc-bin libpng git pkg-config
$ brew install wine-crossover
Run make
to build the ROM. The ROM will be output as build/heartgold.us/pokeheartgold.us.nds
To build Pokemon SoulSilver, run make soulsilver
. You do not need to clean your working tree in between compiling. Pokemon SoulSilver will be built as build/soulsilver.us/pokesoulsilver.us.nds
.
There are targets for building and testing changes to individual components without repackaging the ROM. For the ARM9 modules, run make main
. For the ARM7 module, run make sub
. For the filesystem, run make filesystem
. To build these for SoulSilver, append GAME_VERSION=SOULSILVER
to the appropriate command.
At the end of building each of these, there is a checksum verification step. This makes sure that the final product is byte-for-byte equivalent to the retail ROM. To disable this, append COMPARE=0
to your command.
If you get an error in saving configuration settings when specifying the license file, you need to add a system environment variable called LM_LICENSE_FILE and point it to the license.dat file. Alternatively, run mwccarm.exe from an Administrator command prompt, PowerShell, or WSL session.
If you find issues building the ROMs with the above methods, you can try the Docker-specific build script. It will build an Alpine-based Docker image with the system requirements above, and run the make
scripts (any specified parameter will be passed to the make
command):
$ make clean
$ ./contrib/docker/build_docker.sh # build pokeheartgold
$ ./contrib/docker/build_docker.sh soulsilver # build pokesoulsilver
Note: Docker may not run at a full performance if its underlying Linux kernel is being virtualized (mainly Windows and macOS hosts).
This repository is still in a volatile state, and several files may be moved around or renamed. If you pull from upstream and experience errors rebuilding, try the following troubleshooting steps, one line at a time until you get the non_npc_msg build/heartgold.us/pokeheartgold.us.nds: OK
:
make tidy && make compare
make clean && make compare
git clean -fdx && make compare
If, after the third step, you're still getting errors, please ask for help in the Discord.