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1.4 update
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1.4/Languages/ChineseSimplified/DefInjected/ConceptDef/ConceptDefs.xml
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<?xml version="1.0" encoding="utf-8"?> | ||
<LanguageData> | ||
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<GUC_Animal_Handling.label>骑乘战斗 驯兽技能影响</GUC_Animal_Handling.label> | ||
<GUC_Animal_Handling.helpText>乘骑动物时驯兽技能会影响骑乘效果,若低于驯兽所需的等级,每低一级会降低2%的移动速度和0.5%的射击精度。如果高于所需的等级,每级会获得等量的增益,这些数值可以在mod选项中设置。</GUC_Animal_Handling.helpText> | ||
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</LanguageData> |
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<?xml version="1.0" encoding="utf-8"?> | ||
<LanguageData> | ||
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<Mount.reportString>乘骑动物</Mount.reportString> | ||
<Mounted.reportString>被人乘骑</Mounted.reportString> | ||
<Dismount.reportString>从动物身上下来中</Dismount.reportString> | ||
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</LanguageData> |
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1.4/Languages/ChineseSimplified/Keyed/GiddyUpCore_Keys.xml
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<?xml version="1.0" encoding="utf-8"?> | ||
<LanguageData> | ||
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<GUC_HandlingAccuracyImpact_Title>每级驯兽技能所影响的射击精度(%)</GUC_HandlingAccuracyImpact_Title> | ||
<GUC_HandlingAccuracyImpact_Description>骑乘者技能低于所需等级时的惩罚,或高于所需等级时的奖励</GUC_HandlingAccuracyImpact_Description> | ||
<GUC_HandlingMovementImpact_Title>每级驯兽技能将影响多少移动速度(%)</GUC_HandlingMovementImpact_Title> | ||
<GUC_HandlingMovementImpact_Description>如果骑乘者的驯兽等级低于驯服这种动物所需要等级,每级将会受到这么多的减益,高于时则获得这么多的增益。</GUC_HandlingMovementImpact_Description> | ||
<GUC_AccuracyPenalty_Title>射击精度惩罚</GUC_AccuracyPenalty_Title> | ||
<GUC_AccuracyPenalty_Description>当人骑乘时射击精度受到的惩罚</GUC_AccuracyPenalty_Description> | ||
<GUC_tab1>动物设定</GUC_tab1> | ||
<GUC_tab2>图像设定</GUC_tab2> | ||
<GUC_Tabs_Title>配置选项</GUC_Tabs_Title> | ||
<GUC_BodySizeFilter_Title>体型过滤器</GUC_BodySizeFilter_Title> | ||
<GUC_BodySizeFilter_Description>根据体型来选择可骑乘的动物</GUC_BodySizeFilter_Description> | ||
<GUC_Animalselection_Title>选择可骑乘的动物</GUC_Animalselection_Title> | ||
<GUC_Animalselection_Description>使用上面的体型过滤器根据体型大小来过滤,或者通过单击来更改</GUC_Animalselection_Description> | ||
<GUC_Drawselection_Title>设置图层</GUC_Drawselection_Title> | ||
<GUC_Drawselection_Description>哪些动物的贴图在人之前,哪些在人之后,大多数动物在人之后视觉效果更好,但有些动物(特别是那些长脖子或者长角的)在人前效果更好</GUC_Drawselection_Description> | ||
<GUC_SizeOk>可乘骑</GUC_SizeOk> | ||
<GUC_SizeNotOk>不可乘骑</GUC_SizeNotOk> | ||
<GUC_DrawFront>动物在人之前</GUC_DrawFront> | ||
<GUC_DrawBack>动物在人之后</GUC_DrawBack> | ||
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<GUC_NotInModOptions>不能骑乘,这个动物在设置中没有被设定为可骑乘动物</GUC_NotInModOptions> | ||
<GUC_AnimalBusy>不能骑乘,这个动物正在做其他事</GUC_AnimalBusy> | ||
<GUC_NotFullyGrown>不能骑乘,这个动物还没有成熟</GUC_NotFullyGrown> | ||
<GUC_NeedsObedience>不能骑乘,动物没有训练“顺从”</GUC_NeedsObedience> | ||
<GUC_Mount>乘骑动物</GUC_Mount> | ||
<GUC_Dismount>从动物身上下来</GUC_Dismount> | ||
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</LanguageData> |
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1.4/Languages/ChineseTraditional/DefInjected/ConceptDef/ConceptDefs.xml
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<?xml version="1.0" encoding="utf-8"?> | ||
<LanguageData> | ||
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<GUC_Animal_Handling.label>騎乘戰鬥 馴獸技能影響</GUC_Animal_Handling.label> | ||
<GUC_Animal_Handling.helpText>乘騎動物時馴獸技能會影響騎乘效果,若低於馴獸所需的等級,每低一級會降低2%的移動速度和0.5%的射擊精度。如果高於所需的等級,每級會獲得等量的增益,這些數值可以在mod選項中設置。</GUC_Animal_Handling.helpText> | ||
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<!--<Mount_BattleMount.reportString>乘騎動物</Mount_BattleMount.reportString>--> | ||
<!--<Mounted_BattleMount.reportString>被人騎乘</Mounted_BattleMount.reportString>--> | ||
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</LanguageData> |
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<?xml version="1.0" encoding="utf-8"?> | ||
<LanguageData> | ||
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<Mount.reportString>乘騎動物</Mount.reportString> | ||
<Mounted.reportString>被人乘騎</Mounted.reportString> | ||
<Dismount.reportString>從坐騎上下來中</Dismount.reportString> | ||
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</LanguageData> |
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1.4/Languages/ChineseTraditional/Keyed/GiddyUpCore_Keys.xml
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<?xml version="1.0" encoding="utf-8"?> | ||
<LanguageData> | ||
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<GUC_GiddyUp>Giddy up!</GUC_GiddyUp> | ||
<GUC_StatPart_MountMoveSpeed>坐騎移動速度(覆蓋角色移動速度)</GUC_StatPart_MountMoveSpeed> | ||
<GUC_StatPart_HandlingMultiplier>乘員操控技巧乘數</GUC_StatPart_HandlingMultiplier> | ||
<GUC_StatPart_HandlingSkill>騎手使喚動物技巧</GUC_StatPart_HandlingSkill> | ||
<GUC_StatPart_SkillReq>動物技能要求</GUC_StatPart_SkillReq> | ||
<GUC_StatPart_LevelsAbove>高於技能要求的水平</GUC_StatPart_LevelsAbove> | ||
<GUC_StatPart_HandlingMovementImpact>等級速度影響 (在mod設置中配置)</GUC_StatPart_HandlingMovementImpact> | ||
<GUC_StatPart_MountTypeMultiplier>駕駛動物類型的乘數</GUC_StatPart_MountTypeMultiplier> | ||
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<GUC_HandlingAccuracyImpact_Title>馴獸等級-射擊精度(%)</GUC_HandlingAccuracyImpact_Title> | ||
<GUC_HandlingAccuracyImpact_Description>當騎乘者技能低於所需等級時會有減益,或高於級時會有增益</GUC_HandlingAccuracyImpact_Description> | ||
<GUC_HandlingMovementImpact_Title>馴獸等級-移動速度(%)</GUC_HandlingMovementImpact_Title> | ||
<GUC_HandlingMovementImpact_Description>如果騎乘者的等級低於馴服這種動物所需等級,每級將會受到這麼多的減益,高於時則獲得這麼多的增益。</GUC_HandlingMovementImpact_Description> | ||
<GUC_AccuracyPenalty_Title>射擊精度減益</GUC_AccuracyPenalty_Title> | ||
<GUC_AccuracyPenalty_Description>當人騎乘時,射擊精度受到的減益</GUC_AccuracyPenalty_Description> | ||
<GUC_tab1>動物設定</GUC_tab1> | ||
<GUC_tab2>圖像設定</GUC_tab2> | ||
<GUC_Tabs_Title>配置選項</GUC_Tabs_Title> | ||
<GUC_BodySizeFilter_Title>體型過濾器</GUC_BodySizeFilter_Title> | ||
<GUC_BodySizeFilter_Description>根據體型來選擇可騎乘的動物</GUC_BodySizeFilter_Description> | ||
<GUC_Animalselection_Title>選擇可騎乘的動物</GUC_Animalselection_Title> | ||
<GUC_Animalselection_Description>使用上面的體型過濾器根據體型大小來過濾,或者通過單擊來更改</GUC_Animalselection_Description> | ||
<GUC_Drawselection_Title>設置圖層</GUC_Drawselection_Title> | ||
<GUC_Drawselection_Description>哪些動物的貼圖在人之前,哪些在人之後,大多數動物在人之後視覺效果更好,但有些動物(特別是那些長脖子或者長角的)在人前效果更好</GUC_Drawselection_Description> | ||
<GUC_SizeOk>可乘騎</GUC_SizeOk> | ||
<GUC_SizeNotOk>不可乘騎</GUC_SizeNotOk> | ||
<GUC_DrawFront>動物在人之前</GUC_DrawFront> | ||
<GUC_DrawBack>動物在人之後</GUC_DrawBack> | ||
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<GUC_NotInModOptions>不能騎乘,這個動物在設置中沒有被設定為可騎乘動物</GUC_NotInModOptions> | ||
<GUC_AnimalBusy>不能騎乘,這個動物正在做其他事</GUC_AnimalBusy> | ||
<GUC_NotFullyGrown>不能騎乘,這個動物不是成年</GUC_NotFullyGrown> | ||
<GUC_NeedsObedience>不能騎乘,動物沒有接受“服從”訓練</GUC_NeedsObedience> | ||
<GUC_Mount>乘騎動物</GUC_Mount> | ||
<GUC_Dismount>從動物身上下來</GUC_Dismount> | ||
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</LanguageData> |
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<?xml version="1.0" encoding="utf-8" ?> | ||
<LanguageData> | ||
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<GUC_GiddyUp>Giddy up!</GUC_GiddyUp> | ||
<GUC_StatPart_MountMoveSpeed>Mount move speed (overrides pawn move speed)</GUC_StatPart_MountMoveSpeed> | ||
<GUC_StatPart_HandlingMultiplier>Multiplier for handling skill of rider</GUC_StatPart_HandlingMultiplier> | ||
<GUC_StatPart_HandlingSkill>Animal handling skill of rider</GUC_StatPart_HandlingSkill> | ||
<GUC_StatPart_SkillReq>Skill requirement for animal</GUC_StatPart_SkillReq> | ||
<GUC_StatPart_LevelsAbove>Levels above skill requirement</GUC_StatPart_LevelsAbove> | ||
<GUC_StatPart_HandlingMovementImpact>Speed impact per level (configured in mod settings)</GUC_StatPart_HandlingMovementImpact> | ||
<GUC_StatPart_MountTypeMultiplier>Multiplier for mount type</GUC_StatPart_MountTypeMultiplier> | ||
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<GUC_HandlingAccuracyImpact_Title>Accuracy impact(%) per animal handling level</GUC_HandlingAccuracyImpact_Title> | ||
<GUC_HandlingAccuracyImpact_Description>If the animal handling skill of a pawn is below the level that would be needed to tame the animal, this is a per level-penalty. Otherwise it is a per-level bonus.</GUC_HandlingAccuracyImpact_Description> | ||
<GUC_HandlingMovementImpact_Title>Movement impact(%) per animal handling level</GUC_HandlingMovementImpact_Title> | ||
<GUC_HandlingMovementImpact_Description>If the animal handling skill of a pawn is below the level that would be needed to tame the animal, this is a per level-penalty. Otherwise it is a per-level bonus.</GUC_HandlingMovementImpact_Description> | ||
<GUC_AccuracyPenalty_Title>Accuracy penalty</GUC_AccuracyPenalty_Title> | ||
<GUC_AccuracyPenalty_Description>Accuracy penalty when pawns are mounted</GUC_AccuracyPenalty_Description> | ||
<GUC_tab1>Mountable animals..</GUC_tab1> | ||
<GUC_tab2>Drawing options..</GUC_tab2> | ||
<GUC_Tabs_Title>Configuration options</GUC_Tabs_Title> | ||
<GUC_BodySizeFilter_Title>Filter by body size</GUC_BodySizeFilter_Title> | ||
<GUC_BodySizeFilter_Description>Filter mountable animals by body size</GUC_BodySizeFilter_Description> | ||
<GUC_Animalselection_Title>Select mountable animals</GUC_Animalselection_Title> | ||
<GUC_Animalselection_Description>Use the filter above to filter by body size, and click tiles to make exceptions</GUC_Animalselection_Description> | ||
<GUC_Drawselection_Title>Set draw priority</GUC_Drawselection_Title> | ||
<GUC_Drawselection_Description>Configure which animals should be drawn in front of pawns, and which ones should be drawn behind pawns. | ||
Most animals should be drawn behind pawns, but some (especially animals with long necks or horns) look better when drawn in front of pawns</GUC_Drawselection_Description> | ||
<GUC_SizeOk>Mountable</GUC_SizeOk> | ||
<GUC_SizeNotOk>Not Mountable</GUC_SizeNotOk> | ||
<GUC_DrawFront>Animal in front</GUC_DrawFront> | ||
<GUC_DrawBack>Animal behind pawn</GUC_DrawBack> | ||
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<GUC_NotInModOptions>Cannot mount, animal not allowed in mod options</GUC_NotInModOptions> | ||
<GUC_AnimalBusy>Cannot mount, animal busy</GUC_AnimalBusy> | ||
<GUC_NotFullyGrown>Cannot mount, animal not fully grown</GUC_NotFullyGrown> | ||
<GUC_NeedsObedience>Cannot mount, animal needs to be tamed</GUC_NeedsObedience> | ||
<GUC_IsRoped>Cannot mount, animal is roped</GUC_IsRoped> | ||
<GUC_Mount>Mount</GUC_Mount> | ||
<GUC_Dismount>Dismount</GUC_Dismount> | ||
</LanguageData> |
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<?xml version="1.0" encoding="utf-8"?> | ||
<LanguageData> | ||
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<GUC_Animal_Handling.label>Giddy-up! : Compétence "Animaux"</GUC_Animal_Handling.label> | ||
<GUC_Animal_Handling.helpText>La compétence "Animaux" d'un colon influe sur son efficacité avec les montures. Pour chaque niveau où cette compétence est inférieure au niveau requis pour apprivoiser l'animal, une pénalité de mouvement (2%) et de précision (0,5%) est appliquée. Si le niveau de compétence est supérieur, un bonus égal est appliqué. Les bonus/pénalités par niveau peuvent être configurés dans les paramètres du mod.</GUC_Animal_Handling.helpText> | ||
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</LanguageData> |
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<?xml version="1.0" encoding="utf-8"?> | ||
<LanguageData> | ||
<Mount.reportString>chevauche</Mount.reportString> | ||
<Mounted.reportString>est chevauché</Mounted.reportString> | ||
<Dismount.reportString>descend</Dismount.reportString> | ||
</LanguageData> |
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<?xml version="1.0" encoding="utf-8"?> | ||
<LanguageData> | ||
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<GUC_GiddyUp>Giddy up!</GUC_GiddyUp> | ||
<GUC_StatPart_MountMoveSpeed>Vitesse de déplacement de la monture (remplace la vitesse de déplacement du personnage)</GUC_StatPart_MountMoveSpeed> | ||
<GUC_StatPart_HandlingMultiplier>Multiplicateur pour la maniabilité du cavalier</GUC_StatPart_HandlingMultiplier> | ||
<GUC_StatPart_HandlingSkill>Compétence de dressage du cavalier</GUC_StatPart_HandlingSkill> | ||
<GUC_StatPart_SkillReq>Compétence requise pour l'animal</GUC_StatPart_SkillReq> | ||
<GUC_StatPart_LevelsAbove>Niveaux supérieurs aux compétences requises</GUC_StatPart_LevelsAbove> | ||
<GUC_StatPart_HandlingMovementImpact>Impact de la vitesse par niveau (configuré dans les paramètres du mod)</GUC_StatPart_HandlingMovementImpact> | ||
<GUC_StatPart_MountTypeMultiplier>Multiplicateur pour le type de monture</GUC_StatPart_MountTypeMultiplier> | ||
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<GUC_HandlingAccuracyImpact_Title>Incidence sur la précision (%) par niveau dans la compétence "Animaux"</GUC_HandlingAccuracyImpact_Title> | ||
<GUC_HandlingAccuracyImpact_Description>Si la compétence "Animaux" d'un colon est inférieure au niveau nécessaire pour apprivoiser l'animal, une pénalité par niveau sera appliquée. Sinon, un bonus par niveau sera appliqué.</GUC_HandlingAccuracyImpact_Description> | ||
<GUC_HandlingMovementImpact_Title>Incidence sur la vitesse (%) par niveau dans "Animaux"</GUC_HandlingMovementImpact_Title> | ||
<GUC_HandlingMovementImpact_Description>Si la valeur de la compétence "Animaux" d'un colon est inférieure au niveau nécessaire pour apprivoiser l'animal, une pénalité par niveau sera appliquée. Sinon, un bonus par niveau sera appliqué.</GUC_HandlingMovementImpact_Description> | ||
<GUC_AccuracyPenalty_Title>Pénalité de précision</GUC_AccuracyPenalty_Title> | ||
<GUC_AccuracyPenalty_Description>Pénalité de précision lorsque des personnages chevauchent</GUC_AccuracyPenalty_Description> | ||
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<GUC_tab1>Animaux montables</GUC_tab1> | ||
<GUC_tab2>Options d'affichage</GUC_tab2> | ||
<GUC_Tabs_Title>Options de configuration</GUC_Tabs_Title> | ||
<GUC_BodySizeFilter_Title>Filtrer par taille du corps</GUC_BodySizeFilter_Title> | ||
<GUC_BodySizeFilter_Description>Filtrer les animaux montables par taille</GUC_BodySizeFilter_Description> | ||
<GUC_Animalselection_Title>Sélectionner les animaux montables</GUC_Animalselection_Title> | ||
<GUC_Animalselection_Description>Utilisez le filtre ci-dessus pour filtrer par taille de corps, et cliquez sur les cases pour faire des exceptions.</GUC_Animalselection_Description> | ||
<GUC_Drawselection_Title>Définir la priorité d'affichage</GUC_Drawselection_Title> | ||
<GUC_Drawselection_Description>Configurez les animaux qui doivent être affichés devant les colons, et ceux qui doivent être affichés derrière les colons. La plupart des animaux devraient être dessinés derrière les colons, mais certains (surtout les animaux à long cou ou à cornes) ont un meilleur rendu lorsqu'ils sont affichés devant les pions.</GUC_Drawselection_Description> | ||
<GUC_SizeOk>Montable</GUC_SizeOk> | ||
<GUC_SizeNotOk>Non Montable</GUC_SizeNotOk> | ||
<GUC_DrawFront>Animal devant</GUC_DrawFront> | ||
<GUC_DrawBack>Animal derrière le colon</GUC_DrawBack> | ||
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<GUC_NotInModOptions>Impossible de chevaucher, l'animal est interdit dans les options du mod.</GUC_NotInModOptions> | ||
<GUC_AnimalBusy>Impossible à chevaucher, l'animal est occupé</GUC_AnimalBusy> | ||
<GUC_NotFullyGrown>Ne peut pas chevaucherr, l'animal n'est pas adulte</GUC_NotFullyGrown> | ||
<GUC_NeedsObedience>Ne peut pas chevaucher, l'animal a besoin d'être dressé</GUC_NeedsObedience> | ||
<GUC_IsRoped>Ne peut pas chevaucher, l'animal est attaché</GUC_IsRoped> | ||
<GUC_Mount>Chevaucher</GUC_Mount> | ||
<GUC_Dismount>Descendre</GUC_Dismount> | ||
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</LanguageData> |
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<?xml version="1.0" encoding="utf-8"?> | ||
<LanguageData> | ||
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<GUC_Animal_Handling.label>Giddy-up!: Fähigkeit Tierpflege</GUC_Animal_Handling.label> | ||
<GUC_Animal_Handling.helpText>Die Fähigkeit Tierpflege bestimmt, wie effizient ein Kolonist sein Reittier benutzen kann. Pro Stufe, die diese Fähigkeit über der benötigten Stufe ist ein Tier zu zähmen, bekommt er einen Bewegegungs-(2%) und Genauigkeits-(0.5%)Bonus pro Stufe darüber. Ansonsten das Gleiche als Malus pro Stufe darunter. Die Boni/Mali pro Stufe können in den Mod-Einstellungen angepasst werden.</GUC_Animal_Handling.helpText> | ||
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</LanguageData> |
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1.4/Languages/German/DefInjected/HugsLib.UpdateFeatureDef/UpdateFeatures.xml
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<?xml version="1.0" encoding="utf-8"?> | ||
<LanguageData> | ||
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<GiddyUpCore_0_18_5.content>Eine neue Mod aus der Giddy-up! Reihe wurde veröffentlicht! | ||
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Ich bin stolz euch Giddy-up! Caravan zu präsentieren! Mit dieser Mod könnt ihr eure Kolonisten in weit entfernte Länder auf Elefanten, Muffalos, Lamas und anderen Tieren reisen lassen. Egal ob aus dem Originalspiel oder aus Mods! | ||
Zu finden im Steam Workshop, oder auf der Mod-Seite im Ludeon Forum. | ||
</GiddyUpCore_0_18_5.content> | ||
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</LanguageData> |
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<?xml version="1.0" encoding="utf-8"?> | ||
<LanguageData> | ||
<Mount.reportString>Steigt auf</Mount.reportString> | ||
<Mounted.reportString>Beritten</Mounted.reportString> | ||
<Dismount.reportString>Steigt ab</Dismount.reportString> | ||
</LanguageData> |
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<?xml version="1.0" encoding="utf-8" ?> | ||
<LanguageData> | ||
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<GUC_HandlingAccuracyImpact_Title>Einfluss auf Genauigkeit(%) pro Stufe in Tierpflege</GUC_HandlingAccuracyImpact_Title> | ||
<GUC_HandlingAccuracyImpact_Description>Wenn die Fähigkeit Tierpflege unter der benötigten Stufe ist, um ein Tier zu Zähmen, ist dies ein Malus pro Stufe. Ansonsten ein Bonus pro Stufe.</GUC_HandlingAccuracyImpact_Description> | ||
<GUC_HandlingMovementImpact_Title>Einfluss auf die Bewegung(%) pro Stufe in der Fähigkeit Tierpflege</GUC_HandlingMovementImpact_Title> | ||
<GUC_HandlingMovementImpact_Description>Wenn die Fähigkeit Tierpflege bei dem Kolonisten niedriger ist, als benötigt, um das Tier zu Zähmen, ist das ein Malus pro Stufe. Ansonsten ein Bonus pro Stufe.</GUC_HandlingMovementImpact_Description> | ||
<GUC_AccuracyPenalty_Title>Genauigkeitsmalus</GUC_AccuracyPenalty_Title> | ||
<GUC_AccuracyPenalty_Description>Genauigkeitsmalus für berittene Kolonisten</GUC_AccuracyPenalty_Description> | ||
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<GUC_tab1>Reitbare Tiere..</GUC_tab1> | ||
<GUC_tab2>Zeichen-Einstellungen..</GUC_tab2> | ||
<GUC_Tabs_Title>Einstellungsauswahl</GUC_Tabs_Title> | ||
<GUC_BodySizeFilter_Title>Nach Körpergröße filtern</GUC_BodySizeFilter_Title> | ||
<GUC_BodySizeFilter_Description>Reitbare Tiere nach Körpergröße filtern</GUC_BodySizeFilter_Description> | ||
<GUC_Animalselection_Title>Reitbare Tiere auswählen</GUC_Animalselection_Title> | ||
<GUC_Animalselection_Description>Benutze den Filter für die Körpergröße und klicke die Felder, um Ausnahmen festzulegen</GUC_Animalselection_Description> | ||
<GUC_Drawselection_Title>Setze Zeichenpriorität</GUC_Drawselection_Title> | ||
<GUC_Drawselection_Description>Stelle ein, welche Tiere vor deinen Kolonisten gezeichnet werden sollen und welche dahinter. | ||
Die meisten Tiere sollten hinter den Kolonisten gezeichnet werden, aber manche (besonders Tiere mit langem Hals/ Hörnern) sehen besser davor aus.</GUC_Drawselection_Description> | ||
<GUC_SizeOk>Reitbar</GUC_SizeOk> | ||
<GUC_SizeNotOk>Nicht reitbar</GUC_SizeNotOk> | ||
<GUC_DrawFront>Tier im Vordergrund</GUC_DrawFront> | ||
<GUC_DrawBack>Tier im Hintergrund</GUC_DrawBack> | ||
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<GUC_NotInModOptions>Aufsteigen nicht möglich, Tier in Mod-Einstellungen verboten</GUC_NotInModOptions> | ||
<GUC_AnimalBusy>Aufsteigen nicht möglich, Tier beschäftigt</GUC_AnimalBusy> | ||
<GUC_NotFullyGrown>Aufsteigen nicht möglich, Tier nicht ausgewachsen</GUC_NotFullyGrown> | ||
<GUC_NeedsObedience>Aufsteigen nicht möglich, Tier nicht 'Gehorsam'</GUC_NeedsObedience> | ||
<GUC_Mount>Aufsteigen</GUC_Mount> | ||
<GUC_Dismount>Absteigen</GUC_Dismount> | ||
</LanguageData> |
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