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Languages/ChineseTraditional/DefInjected/ConceptDef/ConceptDefs.xml
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<?xml version="1.0" encoding="utf-8"?> | ||
<LanguageData> | ||
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<GUC_Animal_Handling.label>騎乘戰鬥 馴獸技能影響</GUC_Animal_Handling.label> | ||
<GUC_Animal_Handling.helpText>乘騎動物時馴獸技能會影響騎乘效果,若低於馴獸所需的等級,每低一級會降低2%的移動速度和0.5%的射擊精度。如果高於所需的等級,每級會獲得等量的增益,這些數值可以在mod選項中設置。</GUC_Animal_Handling.helpText> | ||
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<!--<Mount_BattleMount.reportString>乘騎動物</Mount_BattleMount.reportString>--> | ||
<!--<Mounted_BattleMount.reportString>被人騎乘</Mounted_BattleMount.reportString>--> | ||
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<?xml version="1.0" encoding="utf-8"?> | ||
<LanguageData> | ||
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<GUC_Animal_Handling.label>騎乘戰鬥 馴獸技能影響</GUC_Animal_Handling.label> | ||
<GUC_Animal_Handling.helpText>乘騎動物時馴獸技能會影響騎乘效果,若低於馴獸所需的等級,每低一級會降低2%的移動速度和0.5%的射擊精度。如果高於所需的等級,每級會獲得等量的增益,這些數值可以在mod選項中設置。</GUC_Animal_Handling.helpText> | ||
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<!--<Mount_BattleMount.reportString>乘騎動物</Mount_BattleMount.reportString>--> | ||
<!--<Mounted_BattleMount.reportString>被人騎乘</Mounted_BattleMount.reportString>--> | ||
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</LanguageData> |
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<?xml version="1.0" encoding="utf-8"?> | ||
<LanguageData> | ||
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<Mount.reportString>乘騎動物</Mount.reportString> | ||
<Mounted.reportString>被人乘騎</Mounted.reportString> | ||
<Dismount.reportString>從動物身上下來中</Dismount.reportString> | ||
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<!--<Mounted_BattleMount.reportString>被人騎乘</Mounted_BattleMount.reportString>--> | ||
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<?xml version="1.0" encoding="utf-8"?> | ||
<LanguageData> | ||
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<Mount.reportString>乘騎動物</Mount.reportString> | ||
<Mounted.reportString>被人乘騎</Mounted.reportString> | ||
<Dismount.reportString>從坐騎上下來中</Dismount.reportString> | ||
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</LanguageData> |
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<?xml version="1.0" encoding="utf-8"?> | ||
<LanguageData> | ||
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<GUC_HandlingAccuracyImpact_Title>每級馴獸技能所影響的射擊精度(%)</GUC_HandlingAccuracyImpact_Title> | ||
<GUC_HandlingAccuracyImpact_Description>騎乘者技能低於所需等級時的懲罰,或高於所需等級時的獎勵</GUC_HandlingAccuracyImpact_Description> | ||
<GUC_HandlingMovementImpact_Title>每級馴獸技能將影響多少移動速度(%)</GUC_HandlingMovementImpact_Title> | ||
<GUC_HandlingMovementImpact_Description>如果騎乘者的馴獸等級低於馴服這種動物所需要等級,每級將會受到這麼多的減益,高於時則獲得這麼多的增益。</GUC_HandlingMovementImpact_Description> | ||
<GUC_AccuracyPenalty_Title>射擊精度懲罰</GUC_AccuracyPenalty_Title> | ||
<GUC_AccuracyPenalty_Description>當人騎乘時射擊精度受到的懲罰</GUC_AccuracyPenalty_Description> | ||
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<GUC_tab1>動物設定</GUC_tab1> | ||
<GUC_tab2>圖像設定</GUC_tab2> | ||
<GUC_Tabs_Title>配置選項</GUC_Tabs_Title> | ||
<GUC_BodySizeFilter_Title>體型過濾器</GUC_BodySizeFilter_Title> | ||
<GUC_BodySizeFilter_Description>根據體型來選擇可騎乘的動物</GUC_BodySizeFilter_Description> | ||
<GUC_Animalselection_Title>選擇可騎乘的動物</GUC_Animalselection_Title> | ||
<GUC_Animalselection_Description>使用上面的體型過濾器根據體型大小來過濾,或者通過單擊來更改</GUC_Animalselection_Description> | ||
<GUC_Drawselection_Title>設置圖層</GUC_Drawselection_Title> | ||
<GUC_Drawselection_Description>哪些動物的貼圖在人之前,哪些在人之後,大多數動物在人之後視覺效果更好,但有些動物(特別是那些長脖子或者長角的)在人前效果更好</GUC_Drawselection_Description> | ||
<GUC_SizeOk>可乘騎</GUC_SizeOk> | ||
<GUC_SizeNotOk>不可乘騎</GUC_SizeNotOk> | ||
<GUC_DrawFront>動物在人之前</GUC_DrawFront> | ||
<GUC_DrawBack>動物在人之後</GUC_DrawBack> | ||
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<GUC_NotInModOptions>不能騎乘,這個動物在設置中沒有被設定為可騎乘動物</GUC_NotInModOptions> | ||
<GUC_AnimalBusy>不能騎乘,這個動物正在做其他事</GUC_AnimalBusy> | ||
<GUC_NotFullyGrown>不能騎乘,這個動物還沒有成熟</GUC_NotFullyGrown> | ||
<GUC_NeedsObedience>不能騎乘,動物沒有訓練“服從”</GUC_NeedsObedience> | ||
<GUC_Mount>乘騎動物</GUC_Mount> | ||
<GUC_Dismount>從動物身上下來</GUC_Dismount> | ||
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</LanguageData> | ||
<?xml version="1.0" encoding="utf-8"?> | ||
<LanguageData> | ||
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<GUC_GiddyUp>Giddy up!</GUC_GiddyUp> | ||
<GUC_StatPart_MountMoveSpeed>坐騎移動速度(覆蓋角色移動速度)</GUC_StatPart_MountMoveSpeed> | ||
<GUC_StatPart_HandlingMultiplier>乘員操控技巧乘數</GUC_StatPart_HandlingMultiplier> | ||
<GUC_StatPart_HandlingSkill>騎手使喚動物技巧</GUC_StatPart_HandlingSkill> | ||
<GUC_StatPart_SkillReq>動物技能要求</GUC_StatPart_SkillReq> | ||
<GUC_StatPart_LevelsAbove>高於技能要求的水平</GUC_StatPart_LevelsAbove> | ||
<GUC_StatPart_HandlingMovementImpact>等級速度影響 (在mod設置中配置)</GUC_StatPart_HandlingMovementImpact> | ||
<GUC_StatPart_MountTypeMultiplier>駕駛動物類型的乘數</GUC_StatPart_MountTypeMultiplier> | ||
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<GUC_HandlingAccuracyImpact_Title>馴獸等級-射擊精度(%)</GUC_HandlingAccuracyImpact_Title> | ||
<GUC_HandlingAccuracyImpact_Description>當騎乘者技能低於所需等級時會有減益,或高於級時會有增益</GUC_HandlingAccuracyImpact_Description> | ||
<GUC_HandlingMovementImpact_Title>馴獸等級-移動速度(%)</GUC_HandlingMovementImpact_Title> | ||
<GUC_HandlingMovementImpact_Description>如果騎乘者的等級低於馴服這種動物所需等級,每級將會受到這麼多的減益,高於時則獲得這麼多的增益。</GUC_HandlingMovementImpact_Description> | ||
<GUC_AccuracyPenalty_Title>射擊精度減益</GUC_AccuracyPenalty_Title> | ||
<GUC_AccuracyPenalty_Description>當人騎乘時,射擊精度受到的減益</GUC_AccuracyPenalty_Description> | ||
<GUC_tab1>動物設定</GUC_tab1> | ||
<GUC_tab2>圖像設定</GUC_tab2> | ||
<GUC_Tabs_Title>配置選項</GUC_Tabs_Title> | ||
<GUC_BodySizeFilter_Title>體型過濾器</GUC_BodySizeFilter_Title> | ||
<GUC_BodySizeFilter_Description>根據體型來選擇可騎乘的動物</GUC_BodySizeFilter_Description> | ||
<GUC_Animalselection_Title>選擇可騎乘的動物</GUC_Animalselection_Title> | ||
<GUC_Animalselection_Description>使用上面的體型過濾器根據體型大小來過濾,或者通過單擊來更改</GUC_Animalselection_Description> | ||
<GUC_Drawselection_Title>設置圖層</GUC_Drawselection_Title> | ||
<GUC_Drawselection_Description>哪些動物的貼圖在人之前,哪些在人之後,大多數動物在人之後視覺效果更好,但有些動物(特別是那些長脖子或者長角的)在人前效果更好</GUC_Drawselection_Description> | ||
<GUC_SizeOk>可乘騎</GUC_SizeOk> | ||
<GUC_SizeNotOk>不可乘騎</GUC_SizeNotOk> | ||
<GUC_DrawFront>動物在人之前</GUC_DrawFront> | ||
<GUC_DrawBack>動物在人之後</GUC_DrawBack> | ||
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<GUC_NotInModOptions>不能騎乘,這個動物在設置中沒有被設定為可騎乘動物</GUC_NotInModOptions> | ||
<GUC_AnimalBusy>不能騎乘,這個動物正在做其他事</GUC_AnimalBusy> | ||
<GUC_NotFullyGrown>不能騎乘,這個動物不是成年</GUC_NotFullyGrown> | ||
<GUC_NeedsObedience>不能騎乘,動物沒有接受“服從”訓練</GUC_NeedsObedience> | ||
<GUC_Mount>乘騎動物</GUC_Mount> | ||
<GUC_Dismount>從動物身上下來</GUC_Dismount> | ||
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</LanguageData> |