Releases: rheirman/GiddyUpCore
Releases · rheirman/GiddyUpCore
v18.7.7
- Added patching possibility to set custom mount usage for specific PawnKinds.
- Added patching possibility to add overlay images to animals. This can be used by modders to draw certain parts of the animal (for instance horns or the head) in front of the pawn, ensuring it looks pretty.
- Added caribou and ibex overlay images. Both these animals now look good when mounted.
- Now that the graphic issues have been resolved, both Caribou and Ibex are now allowed as mount by default. When you changed any of the drawing settings, they could still be forbidden, in which case you still need to enable them manually if you would like them as mount.
- Animals no longer throw off their rider when their master drafts.
- When riders pick up an item into the inventory, either on an encounter map, or when using a mod like Pick up and Haul, they no longer dismount.
- Slaves can no longer arrive on mounts.
v18.7.6
- Added patching possibilities so modders can set a custom drawing offset for pawns animals.
- Added patching possibilities so modders can allow mounting for animals not in their final life stage.
My thanks go to Jecrell for suggesting these patching possibilities and testing them! - Fixed issue involving pawns dismounting when leaving map after an encounter, leaving the animals behind.
- Added Polish translations (by Lano)
v18.7.5
- Fixed problem involving two pawns trying to ride the same animal resulting in one pawn being invisible until it dismounts the animal
- Fixed problem occurring when a rider enters a drop pod with the animal it's riding, resulting in the animal disappearing.
v18.7.4
- Imprisoned enemy pawns no longer continuously try to ride the animal they were riding before
- Fixed exception being thrown when a manhunter ambush occurs.
- Saves that are corrupted because jobs are missing are now sanitized automatically.
- Updated German translations.
v18.7.3
v18.7.2
v18.7.1
v18.7.0
v18.6.1
- When releasing animals, they won't throw off their rider anymore. Only after the pawn dismounts, the animal will start its releasing behaviour.
- Fixed compatibility problem with mods that call Pawn_Healthtracker.MakeDowned during world generation for some reason, which caused the world generation not to work in those (rare) cases.
- Updated Japanese and Russian translations.
v18.6.0
- Enemy and friendly NPC mounts that have their rider thrown off will no longer become wild animals, but instead they will keep fighting until one of the following happens:
--> Their rider remounts the animal (riders will now attempt to remount their animal whenever possible).
--> The rider owning the animal is killed or downed. In this case the animal will flee in panic and leave the map, as there's no longer a master around to control it.
Note: When facing a dangerous mount, it's now more important than ever to kill its rider, so that it starts fleeing. - If an enemy mount is downed, it is now turned into a wild animal so you can still tame or hunt it.
- A lot of code has been refactored and moved from/to the other mods in the series to prepare for the next mod release.
- Updated spanish translations.