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server.js
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var WebSocketServer = require('websocket').server;
var http = require('http');
var clients = [];
var server = http.createServer(function(request, response) {
// process HTTP request. Since we're writing just WebSockets server
// we don't have to implement anything.
});
server.listen(1337, function() {
console.log((new Date()) + " Server is listening on port 1337");
});
// create the server
wsServer = new WebSocketServer({
httpServer: server
});
function sendCallback(err) {
if (err) console.error("send() error: " + err);
}
// This callback function is called every time someone
// tries to connect to the WebSocket server
wsServer.on('request', function(request) {
console.log((new Date()) + ' Connection from origin ' + request.origin + '.');
var connection = request.accept(null, request.origin);
console.log(' Connection ' + connection.remoteAddress);
clients.push(connection);
// This is the most important callback for us, we'll handle
// all messages from users here.
connection.on('message', function(message) {
if (message.type === 'utf8') {
// process WebSocket message
console.log((new Date()) + ' Received Message ' + message.utf8Data);
// broadcast message to all connected clients
clients.forEach(function (outputConnection) {
if (outputConnection != connection) {
outputConnection.send(message.utf8Data, sendCallback);
}
});
}
});
connection.on('close', function(connection) {
// close user connection
console.log((new Date()) + " Peer disconnected.");
});
});