Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Upgrade to Unity 5.5 #47

Open
wants to merge 2 commits into
base: development
Choose a base branch
from
Open
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
1 change: 1 addition & 0 deletions 2D/Behaviors/Radar2D.cs
Original file line number Diff line number Diff line change
Expand Up @@ -4,6 +4,7 @@
using System.Collections.Generic;
using TickedPriorityQueue;
using UnityEngine;
using UnityEngine.Profiling;
using UnitySteer.Attributes;

namespace UnitySteer2D.Behaviors
Expand Down
1 change: 1 addition & 0 deletions 2D/Behaviors/SteerForFear2D.cs
Original file line number Diff line number Diff line change
@@ -1,6 +1,7 @@
//#define ANNOTATE_REPULSION

using UnityEngine;
using UnityEngine.Profiling;

namespace UnitySteer2D.Behaviors
{
Expand Down
1 change: 1 addition & 0 deletions 2D/Behaviors/SteerForNeighborGroup2D.cs
Original file line number Diff line number Diff line change
@@ -1,5 +1,6 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Profiling;
using UnitySteer.Attributes;

namespace UnitySteer2D.Behaviors
Expand Down
1 change: 1 addition & 0 deletions 2D/Behaviors/SteerForSphericalObstacles2D.cs
Original file line number Diff line number Diff line change
Expand Up @@ -2,6 +2,7 @@

using System.Linq;
using UnityEngine;
using UnityEngine.Profiling;

namespace UnitySteer2D.Behaviors
{
Expand Down
3 changes: 2 additions & 1 deletion 2D/Behaviors/TickedVehicle2D.cs
Original file line number Diff line number Diff line change
Expand Up @@ -3,12 +3,13 @@
using System.Diagnostics;
using TickedPriorityQueue;
using UnityEngine;
using UnityEngine.Profiling;
using Debug = UnityEngine.Debug;

namespace UnitySteer2D.Behaviors
{
/// <summary>
/// Vehicle2D subclass oriented towards autonomous bipeds and vehicles, which
/// Vehicle2D subclass oriented towards autonomous bipeds and vehicles, which
/// will be ticked automatically to calculate their direction.
/// </summary>
public abstract class TickedVehicle2D : Vehicle2D
Expand Down
1 change: 1 addition & 0 deletions 3D/Behaviors/Radar.cs
Original file line number Diff line number Diff line change
Expand Up @@ -4,6 +4,7 @@
using System.Collections.Generic;
using TickedPriorityQueue;
using UnityEngine;
using UnityEngine.Profiling;

namespace UnitySteer.Behaviors
{
Expand Down
1 change: 1 addition & 0 deletions 3D/Behaviors/SteerForFear.cs
Original file line number Diff line number Diff line change
@@ -1,6 +1,7 @@
//#define ANNOTATE_REPULSION

using UnityEngine;
using UnityEngine.Profiling;

namespace UnitySteer.Behaviors
{
Expand Down
2 changes: 2 additions & 0 deletions 3D/Behaviors/SteerForNavmesh.cs
Original file line number Diff line number Diff line change
@@ -1,5 +1,7 @@
#define ANNOTATE_NAVMESH
using UnityEngine;
using UnityEngine.AI;
using UnityEngine.Profiling;

namespace UnitySteer.Behaviors
{
Expand Down
1 change: 1 addition & 0 deletions 3D/Behaviors/SteerForNeighborGroup.cs
Original file line number Diff line number Diff line change
@@ -1,6 +1,7 @@
using System.Collections.Generic;
using UnityEngine;
using UnitySteer.Attributes;
using UnityEngine.Profiling;

namespace UnitySteer.Behaviors
{
Expand Down
1 change: 1 addition & 0 deletions 3D/Behaviors/SteerForSphericalObstacles.cs
Original file line number Diff line number Diff line change
@@ -1,6 +1,7 @@
#define ANNOTATE_AVOIDOBSTACLES
using System.Linq;
using UnityEngine;
using UnityEngine.Profiling;

namespace UnitySteer.Behaviors
{
Expand Down
3 changes: 2 additions & 1 deletion 3D/Behaviors/TickedVehicle.cs
Original file line number Diff line number Diff line change
Expand Up @@ -2,12 +2,13 @@
using System.Diagnostics;
using TickedPriorityQueue;
using UnityEngine;
using UnityEngine.Profiling;
using Debug = UnityEngine.Debug;

namespace UnitySteer.Behaviors
{
/// <summary>
/// Vehicle subclass oriented towards autonomous bipeds and vehicles, which
/// Vehicle subclass oriented towards autonomous bipeds and vehicles, which
/// will be ticked automatically to calculate their direction.
/// </summary>
public abstract class TickedVehicle : Vehicle
Expand Down
4 changes: 4 additions & 0 deletions CHANGELOG.md
Original file line number Diff line number Diff line change
@@ -1,5 +1,9 @@
# UnitySteer changelog

## WIP

* Upgrade project to Unity 5.5

## v3.1

* 2D support thanks to @GandaG and @pjohalloran.
Expand Down