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Fix SteerForPathSimplified2D still getting stuck on loops #48

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Commits on Dec 14, 2016

  1. Fix SteerForPathSimplified2D still getting stuck on loops

    If resolving a loop means advancing further than 2*Vehicle.ArrivalRadius,
    the previous code would always stall. This change means that we will
    always resolve a loop no matter how loopy it is (usually max 2/3
    iterations).
    sinbad committed Dec 14, 2016
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Commits on Dec 21, 2016

  1. Update Changelog

    sinbad committed Dec 21, 2016
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