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Add OnNeighborsChanged event to SteerForNeighborGroup2D #49

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16 changes: 16 additions & 0 deletions 2D/Behaviors/SteerForNeighborGroup2D.cs
Original file line number Diff line number Diff line change
@@ -1,5 +1,7 @@
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Profiling;
using UnitySteer.Attributes;

namespace UnitySteer2D.Behaviors
Expand Down Expand Up @@ -116,6 +118,12 @@ public List<Vehicle2D> Neighbors
get { return _neighbors; }
}

/// <summary>
/// Delegate which is called when the detected neighbors list is changed
/// </summary>
public Action<SteerForNeighborGroup2D> OnNeighborsChanged = delegate { };


#endregion

#region Methods
Expand Down Expand Up @@ -162,6 +170,14 @@ private void HandleDetection(Radar2D radar)
_neighbors.Add(other);
}
}

if (OnNeighborsChanged != null)
{
Profiler.BeginSample("Neighbor event handler");
OnNeighborsChanged(this);
Profiler.EndSample();
}

}

protected override Vector2 CalculateForce()
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4 changes: 4 additions & 0 deletions CHANGELOG.md
Original file line number Diff line number Diff line change
@@ -1,5 +1,9 @@
# UnitySteer changelog

## WIP

* Added OnNeighborsChanged event to SteerForNeighbourGroup2D

## v3.1

* 2D support thanks to @GandaG and @pjohalloran.
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