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simulation.cc
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simulation.cc
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#include <iostream>
// Include files from Geant4 libraries
#include "G4RunManager.hh"
#include "G4UIExecutive.hh"
#include "G4VisManager.hh"
#include "G4VisExecutive.hh"
#include "G4UImanager.hh"
// User defined classes
#include "construction.hh" // Build the detector and the sensors
#include "physics.hh" // Physics list
#include "action.hh" // Define the particle gun and the actions
int main(int argc, char** argv)
{
// DEFINE THE RUN MANAGER
G4RunManager *runManager = new G4RunManager();
runManager -> SetUserInitialization(new MyDetectorConstruction());
runManager -> SetUserInitialization(new MyPhysicsList());
runManager -> SetUserInitialization(new MyActionInitialization());
// ********************************
// The following command has to be uncommented
// only when the geometry of the detector, particles,
// and Physics have been defined
runManager -> Initialize(); // ATTENTION HERE!
// ********************************
G4UIExecutive *ui = new G4UIExecutive(argc,argv);
G4VisManager *visManager = new G4VisExecutive();
visManager -> Initialize();
G4UImanager *UImanager = G4UImanager::GetUIpointer();
// Commands feeded to the User Interface Manager
UImanager -> ApplyCommand("/vis/open OGL");
UImanager -> ApplyCommand("/vis/viewer/set/viewpointVector 1 1 1");
UImanager -> ApplyCommand("/vis/drawVolume");
UImanager -> ApplyCommand("/vis/viewer/set/autoRefresh true");
UImanager -> ApplyCommand("/vis/scene/add/trajectories smooth");
UImanager -> ApplyCommand("/vis/scene/endOfEventAction accumulate");
// Begin the session
ui ->SessionStart();
return 0;
}