MUD Server written in Ruby >= 2.0
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can login to game using player name / pass via telnet -
'player' object (include Living object, being Inventory object)
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'room' object (include being Inventory object)
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character can move between rooms
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character can execute some commands that others players see (for example 'say')
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simple 'game object' - ball, that can execute a command 'throw', can be picked up / lay away by player
Test from codspaces