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MUD Server written in Ruby >= 2.0

mvp

  • can login to game using player name / pass via telnet

  • 'player' object (include Living object, being Inventory object)

  • 'room' object (include being Inventory object)

  • character can move between rooms

  • character can execute some commands that others players see (for example 'say')

  • simple 'game object' - ball, that can execute a command 'throw', can be picked up / lay away by player

Test from codspaces