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[BREAKING] - New macro, please replace. * Support for currency items * Support for random coin items * Support for random treasure table items.
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# v.0.2.0 | ||
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[BREAKING] - New macro, please replace. | ||
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* Support for currency items | ||
* Support for random coin items | ||
* Support for random treasure table items. | ||
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# v.0.1.0 | ||
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* Initial version for internal testing |
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{ | ||
"Looting.MsgChat": { | ||
"looting": "Pilhando", | ||
"Currency": "Moedas" | ||
}, | ||
"Looting.Errors": { | ||
"noSelect": "Selecione um Token", | ||
"noToken": "Nenhum token esta marcado como alvo", | ||
"novalidLoot": " não é um baú válido", | ||
"invalidDistance": "A distancia minima para esta interação é: {dist} quadros", | ||
"invalidCheck": "{token} já foi pilhado" | ||
"novalidLoot": " não é um baú válido", | ||
"invalidDistance": "A distancia minima para esta interação é: {dist} quadros", | ||
"invalidCheck": "{token} já foi pilhado" | ||
}, | ||
"Looting.Settings": { | ||
"percentWeapon": "Pilhagem de Armas (%)", | ||
"percentWeaponHint": "Porcentagem de chance das armas no inventório do NPC não servirem para pilhagem (Foram danificadas)", | ||
"percentWeaponHint": "Porcentagem de chance das armas no inventório do NPC não servirem para pilhagem (Foram danificadas)", | ||
"percentEquipment": "Pilhagem de equipamento (%)", | ||
"percentEquipmentHint": "Porcentagem de chance das armas no inventório do NPC não servirem para pilhagem (Foram danificadas)", | ||
"percentEquipmentHint": "Porcentagem de chance das armas no inventório do NPC não servirem para pilhagem (Foram danificadas)", | ||
"percentConsumable": "Pilhagem de consumivel (%)", | ||
"percentConsumableHint": "Porcentagem de chance das armas no inventório do NPC não servirem para pilhagem (Foram danificadas)", | ||
"interactDistance": "Distância máxima para interagir (em grade)", | ||
"interactDistanceHint": "A distância mimáxima para os jogadores interagirem com a trava em unidades de grade do mapa", | ||
"percentConsumableHint": "Porcentagem de chance das armas no inventório do NPC não servirem para pilhagem (Foram danificadas)", | ||
"interactDistance": "Distância máxima para interagir (em grade)", | ||
"interactDistanceHint": "A distância mimáxima para os jogadores interagirem com a trava em unidades de grade do mapa", | ||
"removeItem": "Remover os Itens", | ||
"removeItemHint": "Se ativado remove os itens do token (não remove do ator a menos que o token estiver linkado)" | ||
"removeItemHint": "Se ativado remove os itens do token (não remove do ator a menos que o token estiver linkado)", | ||
"lootSystem": "Sistema de Pilhagem", | ||
"lootSystemHint": "Escolha uma das formas para realizar a pilhagem (em breve)" | ||
} | ||
} |
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{"name":"Looting","permission":{"default":0,"KrgPitW1Ezq59fcV":3},"type":"script","flags":{"furnace":{"runAsGM":false},"core":{"sourceId":"Macro.xF8VDI28j7UzkSoG"}},"scope":"global","command":"let actions = new InnocentiLoot.Loot();","author":"KrgPitW1Ezq59fcV","img":"icons/containers/bags/coinpouch-gold-red.webp","actorIds":[],"_id":"Nh2PYfEvqiw4lK59"} | ||
{"name":"Looting","permission":{"default":0,"oYLBQUHyYQcwtcvC":3},"type":"script","flags":{"furnace":{"runAsGM":false},"core":{"sourceId":"Macro.xF8VDI28j7UzkSoG"}},"scope":"global","command":"(async () => {\nlet actions = new InnocentiLoot.Loot();\nawait actions.Check();\n})();","author":"oYLBQUHyYQcwtcvC","img":"icons/containers/bags/coinpouch-gold-red.webp","actorIds":[],"_id":"1cW8KDJr83nOynwW"} |
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