A fluid (and softbody) simulator that I'm currently working on.
The SPH implmentation is based on
- Muller et al. 2003, Particle-Based Fluid Simulation for Interactive Applications
- Dan Koschier, Jan Bender, Barbara Solenthaler, Matthias Teschner, "Smoothed Particle Hydrodynamics for Physically-Based Simulation of Fluids and Solids", Eurographics Tutorial, 2019
And the MPM implementation is based on
- Jiang, C. Schroeder S., Teran, J., Stomakhin A., Selle, A. The Material Point Method for Simulating Continuum Materials. SIGGRAPH 2016 Course Notes
- Jiang, C., Schroeder, C., Selle, A., Teran, J., Stomakhin, A., "The Affine Particle-In-Cell Method," ACM Transactions on Graphics (SIGGRAPH 2015).
- Stomakhin, A., Schroeder, C., Chai, L., Teran, J., and Selle, A., "A material point method for snow simulation," ACM Transactions on Graphics (SIGGRAPH 2013), 32(4), pp. 102:1-102:10 (2013).