You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Hi @Masataka-n the Flutter runtime does not report events outside of a state machine. We could look into adding this, but currently, there is a larger engineering effort to update the Rive Flutter runtime to use the same underlying Rive C++ runtime that iOS (and the other runtimes) uses. And this is our current focus for Flutter.
Once that change is done, then the behaviour should be the same. We're hard at work on that and in the upcoming weeks it'll be updated.
Description
I'm trying to play audio with a simple one-shot animation.
In the iOS SDK, audio plays without specifying a stateMachine, but in the Flutter SDK, audio does not play unless a stateMachine is specified.
Is this intentional? Also, are there plans to fix this in future updates?
Sample code
Source
.riv
/.rev
filesample_resource.zip
Device & Versions (please complete the following information)
The text was updated successfully, but these errors were encountered: