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facing.lua
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facing.lua
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--[[
--Copyright © 2021, Zero Serenity
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
* Neither the name of Zero Serenity nor the
names of its contributors may be used to endorse or promote products
derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL Zero Serenity BE LIABLE FOR ANY
DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
]]
_addon.name = 'Facing'
_addon.version = '0.3.1'
_addon.author = 'Zero Serenity, Rubenator, modified by Nattack'
_addon.language = 'english'
_addon.commands = {'facing', 'face'}
require('vectors')
include('parse_buffs.lua')
config = require('config')
local texts = require('texts')
-- chatbox text colour
local col = 17
local _defaults = {
isVisible=true,
max_ws_angle = 42,
text_settings = {
draggable = true,
pos = {
x = 800,
y = 1000,
},
bg = {
alpha = 255,
red = 0,
green = 0,
blue = 0,
visible = false,
},
flags = {
draggable = true,
italic = false,
bold = true,
bottom = false,
right = false,
},
padding = 2,
text = {
font = "Consolas",
size = 20,
red = 255,
green = 255,
blue = 255,
stroke = {
width = 2,
visible = true,
red = 0,
green = 0,
blue = 0,
alpha = 150,
},
},
text_with_tp = {
font = "Consolas",
size = 20,
red = 0,
green = 255,
blue = 0,
stroke =
{
width = 2,
visible = true,
red = 255,
green = 255,
blue = 255,
alpha = 150,
},
},
text_without_tp = {
font = "Consolas",
size = 20,
red = 255,
green = 255,
blue = 0,
stroke =
{
width = 2,
visible = true,
red = 255,
green = 255,
blue = 255,
alpha = 150,
},
},
},
}
local directions = {
west = math.pi,
westsouthwest = 5 * math.pi / 6 ,
southwest = 3 * math.pi / 4,
southsouthwest = 2 * math.pi / 3,
south = math.pi / 2,
southsoutheast = math.pi / 3,
southeast = math.pi/4,
eastsoutheast = math.pi/6,
east = 0,
eastnortheast = 11*math.pi/6,
northeast = 7 * math.pi / 4,
northnortheast = 5 * math.pi / 3,
north = 3 * math.pi / 2,
northnorthwest = 4 * math.pi / 3,
northwest = 5 * math.pi / 4,
westnorthwest = 7 * math.pi / 6,
-- this is how big of a step turning left or right will do.
step = math.pi/4
}
local settings = config.load(_defaults)
local text = texts.new("${left}${angle}${right}",settings.text_settings,settings)
text:register_event("reload",function()
init()
end)
function init()
local windower_settings = windower.get_windower_settings()
pos = settings.text_settings.pos
pos.x = pos.x < -10 and 0 or pos.x >= windower_settings.ui_x_res and windower_settings.ui_x_res - 100 or pos.x
pos.y = pos.y < -5 and 0 or pos.y >= windower_settings.ui_y_res and windower_settings.ui_y_res - 100 or pos.y
text:pos(settings.text_settings.pos.x, settings.text_settings.pos.y)
isVisible = settings.isVisible
lastcheck = 0
end
init()
function getMe()
return windower.ffxi.get_mob_by_target('me')
end
function getTarget()
return (windower.ffxi.get_mob_by_target('st') or windower.ffxi.get_mob_by_target('t'))
end
function getAngle(me,point)
local dir = V{point.x, point.y} - V{me.x, me.y}
local heading = V{}.from_radian(me.facing)
local angle = V{}.angle(dir, heading) * (dir[1]*heading[2]-dir[2]*heading[1] < 0 and -1 or 1)
return angle
end
function isLegaltoTurn()
-- don't turn if we're in these statuses - that would be weird
local legal_status_id = {0, 1, 5, 85}
-- don't turn if we have these status effects on
local illegal_effects_en = S{
"ko",
"sleep",
"petrification",
"stun",
"charm",
"terror",
}
return true
end
function setFacing(angle)
if isLegaltoTurn() then
windower.ffxi.turn(angle)
return true
else
return false
end
end
windower.register_event('prerender', function()
if isVisible then
local clock = os.clock()
if lastcheck + 0.1 > clock then return end
lastcheck = clock
local me = getMe()
local target = getTarget()
if not me or not target or me.id == target.id then
text:hide()
return
end
local degrees = math.deg(getAngle(me, target))
text.left = degrees < settings.max_ws_angle * -1 and "<" or degrees > settings.max_ws_angle and " " or "|"
text.right = degrees > settings.max_ws_angle and ">" or degrees < settings.max_ws_angle * -1 and " " or "|"
text.angle = "%03.0f":format(math.floor(degrees:abs()+0.5))
if degrees:abs() < settings.max_ws_angle then
if windower.ffxi.get_player().vitals.tp >= 1000 then
text:color(settings.text_settings.text_with_tp.red,settings.text_settings.text_with_tp.green,settings.text_settings.text_with_tp.blue)
else
text:color(settings.text_settings.text_without_tp.red,settings.text_settings.text_without_tp.green,settings.text_settings.text_without_tp.blue)
end
else
text:color(settings.text_settings.text.red,settings.text_settings.text.green,settings.text_settings.text.blue)
end
text:show()
end
end)
windower.register_event('addon command', function(command, arg)
function echo(color, ...)
color = color or default_color
for _,msg in ipairs(arg) do
windower.add_to_chat(color, msg)
end
end
command = command and command:lower() or 'help'
-- turning commands
if S{'f', 'ft','face','target'}:contains(command) then
local me = getMe()
local target = getTarget()
if target and me ~= target then
setFacing(getAngle(me, target) + me.facing)
end
elseif S{'a', 'away', 'petrifaction'}:contains(command) then
local me = getMe()
local target = getTarget()
if target and me ~= target then
setFacing(getAngle(me, target) + me.facing + math.pi)
end
elseif S{'t', 'turn'}:contains(command) then
local me = getMe()
setFacing(me.facing + math.pi)
elseif S{'left', 'right'}:contains(command) then
local me = getMe()
local direction = 0
if command == 'left' then
direction = directions.step * -1
else
direction = directions.step
end
setFacing(me.facing + direction)
elseif S{'west', 'w'}:contains(command) then
setFacing(directions.west)
elseif S{'westsouthwest', 'wsw'}:contains(command) then
setFacing(directions.westsouthwest)
elseif S{'southwest', 'sw'}:contains(command) then
setFacing(directions.southwest)
elseif S{'southsouthwest', 'ssw'}:contains(command) then
setFacing(directions.southsouthwest)
elseif S{'south', 's'}:contains(command) then
setFacing(directions.south)
elseif S{'southsoutheast', 'sse'}:contains(command) then
setFacing(directions.southsoutheast)
elseif S{'southeast', 'se'}:contains(command) then
setFacing(directions.southeast)
elseif S{'eastsoutheast', 'ese'}:contains(command) then
setFacing(directions.eastsoutheast)
elseif S{'east', 'se'}:contains(command) then
setFacing(directions.east)
elseif S{'eastnortheast', 'ene'}:contains(command) then
setFacing(directions.eastnortheast)
elseif S{'northeast', 'ne'}:contains(command) then
setFacing(directions.northeast)
elseif S{'northnortheast', 'nne'}:contains(command) then
setFacing(directions.northnortheast)
elseif S{'north', 'n'}:contains(command) then
setFacing(directions.north)
elseif S{'northnorthwest', 'nnw'}:contains(command) then
setFacing(directions.northnorthwest)
elseif S{'northwest', 'nw'}:contains(command) then
setFacing(directions.northwest)
elseif S{'westnorthwest', 'wnw'}:contains(command) then
setFacing(directions.westnorthwest)
-- visibility options
elseif S{'hide'}:contains(command) then
isVisible = false
text:hide()
echo(col, 'Facing: disabling display')
elseif S{'show'}:contains(command) then
isVisible = true
echo(col, 'Facing: enabling display')
elseif S{'v', 'visible'}:contains(command) then
isVisible = not isVisible
if isVisible then
echo(col, 'Facing: toggled display on')
else
text:hide()
echo(col, 'Facing: toggled display off')
end
-- misc
elseif S{'save'}:contains(command) then
settings.isVisible = isVisible
config.save(settings)
elseif S{'?', 'h', 'help'}:contains(command) then
echo(col,
'Facing v' .. _addon.version,
'Usage: facing [options]',
'OPTIONS: ',
' face, f, ft',
' face target',
' away, a',
' face away from target',
' turn, t',
' turn about face',
' left, right',
' turn left or right',
' n, ne, e, se, s, sw, w, nw',
' face a cardinal direction',
' hide, show, visible, v',
' hide, show, or toggle visibility',
' save',
' save state',
' help, h',
' this help menu.'
)
else
echo(col, 'Facing: Unknown command: ' .. command)
end
end)