A Repo to store some Resusable Unity Components.
- EventManager: an adaptation of UnityLearn EventManager that receives objects as Event Information;
- EventManager-2.0: an adaptation of EventManager using c# actions and generic methods to make its use easier;
- Location: scripts to handle GPS, Gyro and Compass functionalities in Unity;
- Pooling: a Pooling system learned at "Mastery Course – 2018";