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Releases: rob5300/vtfx_reader

X360/PS3 Detection

23 Mar 23:25
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  • Add xbox file detection to apply dxt endian fix automatically.
  • Improve launch arg descriptions.

Working X360 Export

20 Mar 23:15
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  • Correctly export mip 0 only for xbox 360 vtfx files (full image exports!)
  • Correct channel amount for DXT1
  • Improve export success/error message

v1.2.0

10 Mar 18:57
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What's Changed

  • Add support for more image types including IMAGE_FORMAT_LINEAR_BGRX8888 (untested)
  • Print version and github url on program start
  • Add warning for untested image format type usage
  • Improve error when unsupported image format is encountered

Full Changelog: 1.1.0...1.2.0

v1.1.0

06 Aug 21:17
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  • Add --export-alpha argument to keep alpha in image exports

Windows and Linux builds

v1.0.0 DXT 1 & 5 Texture Export

06 Aug 20:44
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  • Correctly export full resource for DXT1 and DXT5 images
  • Resolve issue where exported images had rows of pixels in incorrect positions
  • Add new launch arguments
  • Add support to set export folder
  • Add support to process folder

v0.1.0 Texture Export

29 Jul 22:30
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  • Adds semi working image resource exporting. Supports lzma compressed resources. Exported images are the whole resource (which stores multiple mip levels)
  • Improve header info printing
  • Refactoring and fixes.

(Windows and Linux builds)

0.0.1 Initial Release

16 Jul 21:27
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0.0.1 Initial Release Pre-release
Pre-release

Can read + print header info and attempt to convert a DX5 image (but incorrectly)