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IndexScalarQuantizer.cpp
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IndexScalarQuantizer.cpp
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/**
* Copyright (c) Facebook, Inc. and its affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
// -*- c++ -*-
#include "IndexScalarQuantizer.h"
#include <cstdio>
#include <algorithm>
#include <omp.h>
#ifdef __SSE__
#include <immintrin.h>
#endif
#include "utils.h"
#include "FaissAssert.h"
#include "AuxIndexStructures.h"
namespace faiss {
/*******************************************************************
* ScalarQuantizer implementation
*
* The main source of complexity is to support combinations of 4
* variants without incurring runtime tests or virtual function calls:
*
* - 4 / 8 bits per code component
* - uniform / non-uniform
* - IP / L2 distance search
* - scalar / AVX distance computation
*
* The appropriate Quantizer object is returned via select_quantizer
* that hides the template mess.
********************************************************************/
#ifdef __AVX__
#define USE_AVX
#endif
struct SQDistanceComputer: DistanceComputer {
const float *q;
const uint8_t *codes;
size_t code_size;
SQDistanceComputer (): q(nullptr), codes (nullptr), code_size (0)
{}
};
namespace {
typedef Index::idx_t idx_t;
typedef ScalarQuantizer::QuantizerType QuantizerType;
typedef ScalarQuantizer::RangeStat RangeStat;
/*******************************************************************
* Codec: converts between values in [0, 1] and an index in a code
* array. The "i" parameter is the vector component index (not byte
* index).
*/
struct Codec8bit {
static void encode_component (float x, uint8_t *code, int i) {
code[i] = (int)(255 * x);
}
static float decode_component (const uint8_t *code, int i) {
return (code[i] + 0.5f) / 255.0f;
}
#ifdef USE_AVX
static __m256 decode_8_components (const uint8_t *code, int i) {
uint64_t c8 = *(uint64_t*)(code + i);
__m128i c4lo = _mm_cvtepu8_epi32 (_mm_set1_epi32(c8));
__m128i c4hi = _mm_cvtepu8_epi32 (_mm_set1_epi32(c8 >> 32));
// __m256i i8 = _mm256_set_m128i(c4lo, c4hi);
__m256i i8 = _mm256_castsi128_si256 (c4lo);
i8 = _mm256_insertf128_si256 (i8, c4hi, 1);
__m256 f8 = _mm256_cvtepi32_ps (i8);
__m256 half = _mm256_set1_ps (0.5f);
f8 += half;
__m256 one_255 = _mm256_set1_ps (1.f / 255.f);
return f8 * one_255;
}
#endif
};
struct Codec4bit {
static void encode_component (float x, uint8_t *code, int i) {
code [i / 2] |= (int)(x * 15.0) << ((i & 1) << 2);
}
static float decode_component (const uint8_t *code, int i) {
return (((code[i / 2] >> ((i & 1) << 2)) & 0xf) + 0.5f) / 15.0f;
}
#ifdef USE_AVX
static __m256 decode_8_components (const uint8_t *code, int i) {
uint32_t c4 = *(uint32_t*)(code + (i >> 1));
uint32_t mask = 0x0f0f0f0f;
uint32_t c4ev = c4 & mask;
uint32_t c4od = (c4 >> 4) & mask;
// the 8 lower bytes of c8 contain the values
__m128i c8 = _mm_unpacklo_epi8 (_mm_set1_epi32(c4ev),
_mm_set1_epi32(c4od));
__m128i c4lo = _mm_cvtepu8_epi32 (c8);
__m128i c4hi = _mm_cvtepu8_epi32 (_mm_srli_si128(c8, 4));
__m256i i8 = _mm256_castsi128_si256 (c4lo);
i8 = _mm256_insertf128_si256 (i8, c4hi, 1);
__m256 f8 = _mm256_cvtepi32_ps (i8);
__m256 half = _mm256_set1_ps (0.5f);
f8 += half;
__m256 one_255 = _mm256_set1_ps (1.f / 15.f);
return f8 * one_255;
}
#endif
};
struct Codec6bit {
static void encode_component (float x, uint8_t *code, int i) {
int bits = (int)(x * 63.0);
code += (i >> 2) * 3;
switch(i & 3) {
case 0:
code[0] |= bits;
break;
case 1:
code[0] |= bits << 6;
code[1] |= bits >> 2;
break;
case 2:
code[1] |= bits << 4;
code[2] |= bits >> 4;
break;
case 3:
code[2] |= bits << 2;
break;
}
}
static float decode_component (const uint8_t *code, int i) {
uint8_t bits;
code += (i >> 2) * 3;
switch(i & 3) {
case 0:
bits = code[0] & 0x3f;
break;
case 1:
bits = code[0] >> 6;
bits |= (code[1] & 0xf) << 2;
break;
case 2:
bits = code[1] >> 4;
bits |= (code[2] & 3) << 4;
break;
case 3:
bits = code[2] >> 2;
break;
}
return (bits + 0.5f) / 63.0f;
}
#ifdef USE_AVX
static __m256 decode_8_components (const uint8_t *code, int i) {
return _mm256_set_ps
(decode_component(code, i + 7),
decode_component(code, i + 6),
decode_component(code, i + 5),
decode_component(code, i + 4),
decode_component(code, i + 3),
decode_component(code, i + 2),
decode_component(code, i + 1),
decode_component(code, i + 0));
}
#endif
};
#ifdef USE_AVX
uint16_t encode_fp16 (float x) {
__m128 xf = _mm_set1_ps (x);
__m128i xi = _mm_cvtps_ph (
xf, _MM_FROUND_TO_NEAREST_INT |_MM_FROUND_NO_EXC);
return _mm_cvtsi128_si32 (xi) & 0xffff;
}
float decode_fp16 (uint16_t x) {
__m128i xi = _mm_set1_epi16 (x);
__m128 xf = _mm_cvtph_ps (xi);
return _mm_cvtss_f32 (xf);
}
#else
// non-intrinsic FP16 <-> FP32 code adapted from
// https://github.com/ispc/ispc/blob/master/stdlib.ispc
float floatbits (uint32_t x) {
void *xptr = &x;
return *(float*)xptr;
}
uint32_t intbits (float f) {
void *fptr = &f;
return *(uint32_t*)fptr;
}
uint16_t encode_fp16 (float f) {
// via Fabian "ryg" Giesen.
// https://gist.github.com/2156668
uint32_t sign_mask = 0x80000000u;
int32_t o;
uint32_t fint = intbits(f);
uint32_t sign = fint & sign_mask;
fint ^= sign;
// NOTE all the integer compares in this function can be safely
// compiled into signed compares since all operands are below
// 0x80000000. Important if you want fast straight SSE2 code (since
// there's no unsigned PCMPGTD).
// Inf or NaN (all exponent bits set)
// NaN->qNaN and Inf->Inf
// unconditional assignment here, will override with right value for
// the regular case below.
uint32_t f32infty = 255u << 23;
o = (fint > f32infty) ? 0x7e00u : 0x7c00u;
// (De)normalized number or zero
// update fint unconditionally to save the blending; we don't need it
// anymore for the Inf/NaN case anyway.
const uint32_t round_mask = ~0xfffu;
const uint32_t magic = 15u << 23;
// Shift exponent down, denormalize if necessary.
// NOTE This represents half-float denormals using single
// precision denormals. The main reason to do this is that
// there's no shift with per-lane variable shifts in SSE*, which
// we'd otherwise need. It has some funky side effects though:
// - This conversion will actually respect the FTZ (Flush To Zero)
// flag in MXCSR - if it's set, no half-float denormals will be
// generated. I'm honestly not sure whether this is good or
// bad. It's definitely interesting.
// - If the underlying HW doesn't support denormals (not an issue
// with Intel CPUs, but might be a problem on GPUs or PS3 SPUs),
// you will always get flush-to-zero behavior. This is bad,
// unless you're on a CPU where you don't care.
// - Denormals tend to be slow. FP32 denormals are rare in
// practice outside of things like recursive filters in DSP -
// not a typical half-float application. Whether FP16 denormals
// are rare in practice, I don't know. Whatever slow path your
// HW may or may not have for denormals, this may well hit it.
float fscale = floatbits(fint & round_mask) * floatbits(magic);
fscale = std::min(fscale, floatbits((31u << 23) - 0x1000u));
int32_t fint2 = intbits(fscale) - round_mask;
if (fint < f32infty)
o = fint2 >> 13; // Take the bits!
return (o | (sign >> 16));
}
float decode_fp16 (uint16_t h) {
// https://gist.github.com/2144712
// Fabian "ryg" Giesen.
const uint32_t shifted_exp = 0x7c00u << 13; // exponent mask after shift
int32_t o = ((int32_t)(h & 0x7fffu)) << 13; // exponent/mantissa bits
int32_t exp = shifted_exp & o; // just the exponent
o += (int32_t)(127 - 15) << 23; // exponent adjust
int32_t infnan_val = o + ((int32_t)(128 - 16) << 23);
int32_t zerodenorm_val = intbits(
floatbits(o + (1u<<23)) - floatbits(113u << 23));
int32_t reg_val = (exp == 0) ? zerodenorm_val : o;
int32_t sign_bit = ((int32_t)(h & 0x8000u)) << 16;
return floatbits(((exp == shifted_exp) ? infnan_val : reg_val) | sign_bit);
}
#endif
/*******************************************************************
* Quantizer: normalizes scalar vector components, then passes them
* through a codec
*******************************************************************/
struct Quantizer {
// encodes one vector. Assumes code is filled with 0s on input!
virtual void encode_vector(const float *x, uint8_t *code) const = 0;
virtual void decode_vector(const uint8_t *code, float *x) const = 0;
virtual ~Quantizer() {}
};
template<class Codec, bool uniform, int SIMD>
struct QuantizerTemplate {};
template<class Codec>
struct QuantizerTemplate<Codec, true, 1>: Quantizer {
const size_t d;
const float vmin, vdiff;
QuantizerTemplate(size_t d, const std::vector<float> &trained):
d(d), vmin(trained[0]), vdiff(trained[1])
{
}
void encode_vector(const float* x, uint8_t* code) const final {
for (size_t i = 0; i < d; i++) {
float xi = (x[i] - vmin) / vdiff;
if (xi < 0) {
xi = 0;
}
if (xi > 1.0) {
xi = 1.0;
}
Codec::encode_component(xi, code, i);
}
}
void decode_vector(const uint8_t* code, float* x) const final {
for (size_t i = 0; i < d; i++) {
float xi = Codec::decode_component(code, i);
x[i] = vmin + xi * vdiff;
}
}
float reconstruct_component (const uint8_t * code, int i) const
{
float xi = Codec::decode_component (code, i);
return vmin + xi * vdiff;
}
};
#ifdef USE_AVX
template<class Codec>
struct QuantizerTemplate<Codec, true, 8>: QuantizerTemplate<Codec, true, 1> {
QuantizerTemplate (size_t d, const std::vector<float> &trained):
QuantizerTemplate<Codec, true, 1> (d, trained) {}
__m256 reconstruct_8_components (const uint8_t * code, int i) const
{
__m256 xi = Codec::decode_8_components (code, i);
return _mm256_set1_ps(this->vmin) + xi * _mm256_set1_ps (this->vdiff);
}
};
#endif
template<class Codec>
struct QuantizerTemplate<Codec, false, 1>: Quantizer {
const size_t d;
const float *vmin, *vdiff;
QuantizerTemplate (size_t d, const std::vector<float> &trained):
d(d), vmin(trained.data()), vdiff(trained.data() + d) {}
void encode_vector(const float* x, uint8_t* code) const final {
for (size_t i = 0; i < d; i++) {
float xi = (x[i] - vmin[i]) / vdiff[i];
if (xi < 0)
xi = 0;
if (xi > 1.0)
xi = 1.0;
Codec::encode_component(xi, code, i);
}
}
void decode_vector(const uint8_t* code, float* x) const final {
for (size_t i = 0; i < d; i++) {
float xi = Codec::decode_component(code, i);
x[i] = vmin[i] + xi * vdiff[i];
}
}
float reconstruct_component (const uint8_t * code, int i) const
{
float xi = Codec::decode_component (code, i);
return vmin[i] + xi * vdiff[i];
}
};
#ifdef USE_AVX
template<class Codec>
struct QuantizerTemplate<Codec, false, 8>: QuantizerTemplate<Codec, false, 1> {
QuantizerTemplate (size_t d, const std::vector<float> &trained):
QuantizerTemplate<Codec, false, 1> (d, trained) {}
__m256 reconstruct_8_components (const uint8_t * code, int i) const
{
__m256 xi = Codec::decode_8_components (code, i);
return _mm256_loadu_ps (this->vmin + i) + xi * _mm256_loadu_ps (this->vdiff + i);
}
};
#endif
/*******************************************************************
* FP16 quantizer
*******************************************************************/
template<int SIMDWIDTH>
struct QuantizerFP16 {};
template<>
struct QuantizerFP16<1>: Quantizer {
const size_t d;
QuantizerFP16(size_t d, const std::vector<float> & /* unused */):
d(d) {}
void encode_vector(const float* x, uint8_t* code) const final {
for (size_t i = 0; i < d; i++) {
((uint16_t*)code)[i] = encode_fp16(x[i]);
}
}
void decode_vector(const uint8_t* code, float* x) const final {
for (size_t i = 0; i < d; i++) {
x[i] = decode_fp16(((uint16_t*)code)[i]);
}
}
float reconstruct_component (const uint8_t * code, int i) const
{
return decode_fp16(((uint16_t*)code)[i]);
}
};
#ifdef USE_AVX
template<>
struct QuantizerFP16<8>: QuantizerFP16<1> {
QuantizerFP16 (size_t d, const std::vector<float> &trained):
QuantizerFP16<1> (d, trained) {}
__m256 reconstruct_8_components (const uint8_t * code, int i) const
{
__m128i codei = _mm_loadu_si128 ((const __m128i*)(code + 2 * i));
return _mm256_cvtph_ps (codei);
}
};
#endif
/*******************************************************************
* 8bit_direct quantizer
*******************************************************************/
template<int SIMDWIDTH>
struct Quantizer8bitDirect {};
template<>
struct Quantizer8bitDirect<1>: Quantizer {
const size_t d;
Quantizer8bitDirect(size_t d, const std::vector<float> & /* unused */):
d(d) {}
void encode_vector(const float* x, uint8_t* code) const final {
for (size_t i = 0; i < d; i++) {
code[i] = (uint8_t)x[i];
}
}
void decode_vector(const uint8_t* code, float* x) const final {
for (size_t i = 0; i < d; i++) {
x[i] = code[i];
}
}
float reconstruct_component (const uint8_t * code, int i) const
{
return code[i];
}
};
#ifdef USE_AVX
template<>
struct Quantizer8bitDirect<8>: Quantizer8bitDirect<1> {
Quantizer8bitDirect (size_t d, const std::vector<float> &trained):
Quantizer8bitDirect<1> (d, trained) {}
__m256 reconstruct_8_components (const uint8_t * code, int i) const
{
__m128i x8 = _mm_loadl_epi64((__m128i*)(code + i)); // 8 * int8
__m256i y8 = _mm256_cvtepu8_epi32 (x8); // 8 * int32
return _mm256_cvtepi32_ps (y8); // 8 * float32
}
};
#endif
template<int SIMDWIDTH>
Quantizer *select_quantizer (
QuantizerType qtype,
size_t d, const std::vector<float> & trained)
{
switch(qtype) {
case ScalarQuantizer::QT_8bit:
return new QuantizerTemplate<Codec8bit, false, SIMDWIDTH>(d, trained);
case ScalarQuantizer::QT_6bit:
return new QuantizerTemplate<Codec6bit, false, SIMDWIDTH>(d, trained);
case ScalarQuantizer::QT_4bit:
return new QuantizerTemplate<Codec4bit, false, SIMDWIDTH>(d, trained);
case ScalarQuantizer::QT_8bit_uniform:
return new QuantizerTemplate<Codec8bit, true, SIMDWIDTH>(d, trained);
case ScalarQuantizer::QT_4bit_uniform:
return new QuantizerTemplate<Codec4bit, true, SIMDWIDTH>(d, trained);
case ScalarQuantizer::QT_fp16:
return new QuantizerFP16<SIMDWIDTH> (d, trained);
case ScalarQuantizer::QT_8bit_direct:
return new Quantizer8bitDirect<SIMDWIDTH> (d, trained);
}
FAISS_THROW_MSG ("unknown qtype");
}
Quantizer *select_quantizer (const ScalarQuantizer &sq)
{
#ifdef USE_AVX
if (sq.d % 8 == 0) {
return select_quantizer<8> (sq.qtype, sq.d, sq.trained);
} else
#endif
{
return select_quantizer<1> (sq.qtype, sq.d, sq.trained);
}
}
/*******************************************************************
* Quantizer range training
*/
static float sqr (float x) {
return x * x;
}
void train_Uniform(RangeStat rs, float rs_arg,
idx_t n, int k, const float *x,
std::vector<float> & trained)
{
trained.resize (2);
float & vmin = trained[0];
float & vmax = trained[1];
if (rs == ScalarQuantizer::RS_minmax) {
vmin = HUGE_VAL; vmax = -HUGE_VAL;
for (size_t i = 0; i < n; i++) {
if (x[i] < vmin) vmin = x[i];
if (x[i] > vmax) vmax = x[i];
}
float vexp = (vmax - vmin) * rs_arg;
vmin -= vexp;
vmax += vexp;
} else if (rs == ScalarQuantizer::RS_meanstd) {
double sum = 0, sum2 = 0;
for (size_t i = 0; i < n; i++) {
sum += x[i];
sum2 += x[i] * x[i];
}
float mean = sum / n;
float var = sum2 / n - mean * mean;
float std = var <= 0 ? 1.0 : sqrt(var);
vmin = mean - std * rs_arg ;
vmax = mean + std * rs_arg ;
} else if (rs == ScalarQuantizer::RS_quantiles) {
std::vector<float> x_copy(n);
memcpy(x_copy.data(), x, n * sizeof(*x));
// TODO just do a qucikselect
std::sort(x_copy.begin(), x_copy.end());
int o = int(rs_arg * n);
if (o < 0) o = 0;
if (o > n - o) o = n / 2;
vmin = x_copy[o];
vmax = x_copy[n - 1 - o];
} else if (rs == ScalarQuantizer::RS_optim) {
float a, b;
float sx = 0;
{
vmin = HUGE_VAL, vmax = -HUGE_VAL;
for (size_t i = 0; i < n; i++) {
if (x[i] < vmin) vmin = x[i];
if (x[i] > vmax) vmax = x[i];
sx += x[i];
}
b = vmin;
a = (vmax - vmin) / (k - 1);
}
int verbose = false;
int niter = 2000;
float last_err = -1;
int iter_last_err = 0;
for (int it = 0; it < niter; it++) {
float sn = 0, sn2 = 0, sxn = 0, err1 = 0;
for (idx_t i = 0; i < n; i++) {
float xi = x[i];
float ni = floor ((xi - b) / a + 0.5);
if (ni < 0) ni = 0;
if (ni >= k) ni = k - 1;
err1 += sqr (xi - (ni * a + b));
sn += ni;
sn2 += ni * ni;
sxn += ni * xi;
}
if (err1 == last_err) {
iter_last_err ++;
if (iter_last_err == 16) break;
} else {
last_err = err1;
iter_last_err = 0;
}
float det = sqr (sn) - sn2 * n;
b = (sn * sxn - sn2 * sx) / det;
a = (sn * sx - n * sxn) / det;
if (verbose) {
printf ("it %d, err1=%g \r", it, err1);
fflush(stdout);
}
}
if (verbose) printf("\n");
vmin = b;
vmax = b + a * (k - 1);
} else {
FAISS_THROW_MSG ("Invalid qtype");
}
vmax -= vmin;
}
void train_NonUniform(RangeStat rs, float rs_arg,
idx_t n, int d, int k, const float *x,
std::vector<float> & trained)
{
trained.resize (2 * d);
float * vmin = trained.data();
float * vmax = trained.data() + d;
if (rs == ScalarQuantizer::RS_minmax) {
memcpy (vmin, x, sizeof(*x) * d);
memcpy (vmax, x, sizeof(*x) * d);
for (size_t i = 1; i < n; i++) {
const float *xi = x + i * d;
for (size_t j = 0; j < d; j++) {
if (xi[j] < vmin[j]) vmin[j] = xi[j];
if (xi[j] > vmax[j]) vmax[j] = xi[j];
}
}
float *vdiff = vmax;
for (size_t j = 0; j < d; j++) {
float vexp = (vmax[j] - vmin[j]) * rs_arg;
vmin[j] -= vexp;
vmax[j] += vexp;
vdiff [j] = vmax[j] - vmin[j];
}
} else {
// transpose
std::vector<float> xt(n * d);
for (size_t i = 1; i < n; i++) {
const float *xi = x + i * d;
for (size_t j = 0; j < d; j++) {
xt[j * n + i] = xi[j];
}
}
std::vector<float> trained_d(2);
#pragma omp parallel for
for (size_t j = 0; j < d; j++) {
train_Uniform(rs, rs_arg,
n, k, xt.data() + j * n,
trained_d);
vmin[j] = trained_d[0];
vmax[j] = trained_d[1];
}
}
}
/*******************************************************************
* Similarity: gets vector components and computes a similarity wrt. a
* query vector stored in the object. The data fields just encapsulate
* an accumulator.
*/
template<int SIMDWIDTH>
struct SimilarityL2 {};
template<>
struct SimilarityL2<1> {
static constexpr int simdwidth = 1;
static constexpr MetricType metric_type = METRIC_L2;
const float *y, *yi;
explicit SimilarityL2 (const float * y): y(y) {}
/******* scalar accumulator *******/
float accu;
void begin () {
accu = 0;
yi = y;
}
void add_component (float x) {
float tmp = *yi++ - x;
accu += tmp * tmp;
}
void add_component_2 (float x1, float x2) {
float tmp = x1 - x2;
accu += tmp * tmp;
}
float result () {
return accu;
}
};
#ifdef USE_AVX
template<>
struct SimilarityL2<8> {
static constexpr int simdwidth = 8;
static constexpr MetricType metric_type = METRIC_L2;
const float *y, *yi;
explicit SimilarityL2 (const float * y): y(y) {}
__m256 accu8;
void begin_8 () {
accu8 = _mm256_setzero_ps();
yi = y;
}
void add_8_components (__m256 x) {
__m256 yiv = _mm256_loadu_ps (yi);
yi += 8;
__m256 tmp = yiv - x;
accu8 += tmp * tmp;
}
void add_8_components_2 (__m256 x, __m256 y) {
__m256 tmp = y - x;
accu8 += tmp * tmp;
}
float result_8 () {
__m256 sum = _mm256_hadd_ps(accu8, accu8);
__m256 sum2 = _mm256_hadd_ps(sum, sum);
// now add the 0th and 4th component
return
_mm_cvtss_f32 (_mm256_castps256_ps128(sum2)) +
_mm_cvtss_f32 (_mm256_extractf128_ps(sum2, 1));
}
};
#endif
template<int SIMDWIDTH>
struct SimilarityIP {};
template<>
struct SimilarityIP<1> {
static constexpr int simdwidth = 1;
static constexpr MetricType metric_type = METRIC_INNER_PRODUCT;
const float *y, *yi;
float accu;
explicit SimilarityIP (const float * y):
y (y) {}
void begin () {
accu = 0;
yi = y;
}
void add_component (float x) {
accu += *yi++ * x;
}
void add_component_2 (float x1, float x2) {
accu += x1 * x2;
}
float result () {
return accu;
}
};
#ifdef USE_AVX
template<>
struct SimilarityIP<8> {
static constexpr int simdwidth = 8;
static constexpr MetricType metric_type = METRIC_INNER_PRODUCT;
const float *y, *yi;
float accu;
explicit SimilarityIP (const float * y):
y (y) {}
__m256 accu8;
void begin_8 () {
accu8 = _mm256_setzero_ps();
yi = y;
}
void add_8_components (__m256 x) {
__m256 yiv = _mm256_loadu_ps (yi);
yi += 8;
accu8 += yiv * x;
}
void add_8_components_2 (__m256 x1, __m256 x2) {
accu8 += x1 * x2;
}
float result_8 () {
__m256 sum = _mm256_hadd_ps(accu8, accu8);
__m256 sum2 = _mm256_hadd_ps(sum, sum);
// now add the 0th and 4th component
return
_mm_cvtss_f32 (_mm256_castps256_ps128(sum2)) +
_mm_cvtss_f32 (_mm256_extractf128_ps(sum2, 1));
}
};
#endif
/*******************************************************************
* DistanceComputer: combines a similarity and a quantizer to do
* code-to-vector or code-to-code comparisons
*******************************************************************/
template<class Quantizer, class Similarity, int SIMDWIDTH>
struct DCTemplate : SQDistanceComputer {};
template<class Quantizer, class Similarity>
struct DCTemplate<Quantizer, Similarity, 1> : SQDistanceComputer
{
using Sim = Similarity;
Quantizer quant;
DCTemplate(size_t d, const std::vector<float> &trained):
quant(d, trained)
{}
float compute_distance(const float* x, const uint8_t* code) const {
Similarity sim(x);
sim.begin();
for (size_t i = 0; i < quant.d; i++) {
float xi = quant.reconstruct_component(code, i);
sim.add_component(xi);
}
return sim.result();
}
float compute_code_distance(const uint8_t* code1, const uint8_t* code2)
const {
Similarity sim(nullptr);
sim.begin();
for (size_t i = 0; i < quant.d; i++) {
float x1 = quant.reconstruct_component(code1, i);
float x2 = quant.reconstruct_component(code2, i);
sim.add_component_2(x1, x2);
}
return sim.result();
}
void set_query (const float *x) final {
q = x;
}
/// compute distance of vector i to current query
float operator () (idx_t i) final {
return compute_distance (q, codes + i * code_size);
}
float symmetric_dis (idx_t i, idx_t j) override {
return compute_code_distance (codes + i * code_size,
codes + j * code_size);
}
float query_to_code (const uint8_t * code) const {
return compute_distance (q, code);
}
};
#ifdef USE_AVX
template<class Quantizer, class Similarity>
struct DCTemplate<Quantizer, Similarity, 8> : SQDistanceComputer
{
using Sim = Similarity;
Quantizer quant;
DCTemplate(size_t d, const std::vector<float> &trained):
quant(d, trained)
{}
float compute_distance(const float* x, const uint8_t* code) const {
Similarity sim(x);
sim.begin_8();
for (size_t i = 0; i < quant.d; i += 8) {
__m256 xi = quant.reconstruct_8_components(code, i);
sim.add_8_components(xi);
}
return sim.result_8();
}
float compute_code_distance(const uint8_t* code1, const uint8_t* code2)
const {
Similarity sim(nullptr);
sim.begin_8();
for (size_t i = 0; i < quant.d; i += 8) {