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l3g0.plg
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l3g0.plg
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<html>
<body>
<pre>
<h1>Build Log</h1>
<h3>
--------------------Configuration: l3g0 - Win32 Debug--------------------
</h3>
<h3>Command Lines</h3>
Creating temporary file "C:\DOCUME~1\Tycoon\LOCALS~1\Temp\RSP1F.tmp" with contents
[
/nologo /MLd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /Fp"Debug/l3g0.pch" /YX /Fo"Debug/" /Fd"Debug/" /FD /GZ /c
"C:\l3g0\src\bricklib\lg_bricklibentry.cpp"
]
Creating command line "cl.exe @C:\DOCUME~1\Tycoon\LOCALS~1\Temp\RSP1F.tmp"
Creating temporary file "C:\DOCUME~1\Tycoon\LOCALS~1\Temp\RSP20.tmp" with contents
[
fmodvc.lib gdi32.lib user32.lib /nologo /subsystem:windows /incremental:yes /pdb:"Debug/l3g0.pdb" /debug /machine:I386 /out:"Debug/l3g0.exe" /pdbtype:sept
.\Debug\camera.obj
.\Debug\color_24.obj
.\Debug\color_f.obj
.\Debug\face_array.obj
.\Debug\face_smoothing.obj
.\Debug\file_3ds.obj
.\Debug\float_percentage.obj
.\Debug\int_percentage.obj
.\Debug\light.obj
.\Debug\light_off.obj
.\Debug\lin_color_24.obj
.\Debug\lin_color_f.obj
.\Debug\local_axis.obj
.\Debug\m3d_version.obj
.\Debug\m3dmagic.obj
.\Debug\master_scale.obj
.\Debug\mat_ambient.obj
.\Debug\mat_bump_display_per.obj
.\Debug\mat_bump_map.obj
.\Debug\mat_diffuse.obj
.\Debug\mat_entry.obj
.\Debug\mat_map_blur.obj
.\Debug\mat_map_filename.obj
.\Debug\mat_map_options.obj
.\Debug\mat_map_rotation.obj
.\Debug\mat_name.obj
.\Debug\mat_reflect_blur.obj
.\Debug\mat_self_illum.obj
.\Debug\mat_shading.obj
.\Debug\mat_shin_strength.obj
.\Debug\mat_shininess.obj
.\Debug\mat_specular.obj
.\Debug\mat_tex1_map.obj
.\Debug\mat_trans_falloff.obj
.\Debug\mat_transparency.obj
.\Debug\mat_wire_thickness.obj
.\Debug\mdata.obj
.\Debug\mesh_version.obj
.\Debug\msh_mat_group.obj
.\Debug\n_tri_object.obj
.\Debug\named_object.obj
.\Debug\point_array.obj
.\Debug\spotlight.obj
.\Debug\tex_verts.obj
.\Debug\lg_bricklib.obj
.\Debug\lg_bricklibentry.obj
.\Debug\lg_brick.obj
.\Debug\lg_object.obj
.\Debug\lg_objectgroup.obj
.\Debug\lg_objectlib.obj
.\Debug\lg_objectinstance.obj
.\Debug\lg_scene.obj
.\Debug\ARB_Multisample.obj
.\Debug\l3g0.obj
.\Debug\lg_buffer_functions.obj
.\Debug\lg_color.obj
.\Debug\lg_engine.obj
.\Debug\lg_font2d.obj
.\Debug\lg_image.obj
.\Debug\lg_math.obj
.\Debug\lg_opengl.obj
.\Debug\lg_print.obj
]
Creating command line "link.exe @C:\DOCUME~1\Tycoon\LOCALS~1\Temp\RSP20.tmp"
<h3>Output Window</h3>
Compiling...
lg_bricklibentry.cpp
Linking...
<h3>Results</h3>
l3g0.exe - 0 error(s), 0 warning(s)
</pre>
</body>
</html>