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l3g0_editor.plg
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l3g0_editor.plg
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<pre>
<h1>Build Log</h1>
<h3>
--------------------Configuration: l3g0_editor - Win32 Debug--------------------
</h3>
<h3>Command Lines</h3>
Creating temporary file "C:\DOCUME~1\Tycoon\LOCALS~1\Temp\RSP16E.tmp" with contents
[
/nologo /MLd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /Fp"l3g0_editor___Win32_Debug/l3g0_editor.pch" /YX /Fo"l3g0_editor___Win32_Debug/" /Fd"l3g0_editor___Win32_Debug/" /FD /GZ /c
"C:\code\js3deditor\src\lg_engine.cpp"
]
Creating command line "cl.exe @C:\DOCUME~1\Tycoon\LOCALS~1\Temp\RSP16E.tmp"
Creating temporary file "C:\DOCUME~1\Tycoon\LOCALS~1\Temp\RSP16F.tmp" with contents
[
gdi32.lib user32.lib /nologo /subsystem:windows /incremental:yes /pdb:"l3g0_editor___Win32_Debug/l3g0_editor.pdb" /debug /machine:I386 /out:"l3g0_editor___Win32_Debug/l3g0_editor.exe" /pdbtype:sept
.\l3g0_editor___Win32_Debug\lg_level.obj
.\l3g0_editor___Win32_Debug\lg_object.obj
.\l3g0_editor___Win32_Debug\lg_point.obj
.\l3g0_editor___Win32_Debug\ARB_Multisample.obj
.\l3g0_editor___Win32_Debug\l3g0_editor.obj
.\l3g0_editor___Win32_Debug\lg_buffer_functions.obj
.\l3g0_editor___Win32_Debug\lg_color.obj
.\l3g0_editor___Win32_Debug\lg_engine.obj
.\l3g0_editor___Win32_Debug\lg_font2d.obj
.\l3g0_editor___Win32_Debug\lg_image.obj
.\l3g0_editor___Win32_Debug\lg_math.obj
.\l3g0_editor___Win32_Debug\lg_opengl.obj
.\l3g0_editor___Win32_Debug\lg_print.obj
]
Creating command line "link.exe @C:\DOCUME~1\Tycoon\LOCALS~1\Temp\RSP16F.tmp"
<h3>Output Window</h3>
Compiling...
lg_engine.cpp
Linking...
<h3>Results</h3>
l3g0_editor.exe - 0 error(s), 0 warning(s)
</pre>
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