Talos v1.4.0
[1.4.0]
- Shader graph can now save results as PNG
- TargetModule is an eat way to shoot particles to certain configurable destinations
- Ribbon refactor for optimisation - now pools accumulator data
- Shader graph now can theoretically support texture region's instead of only raw textures
- Shader graph refactor to support shader templates for custom code
- Shader graph now has export RAW option to export shader as is, but can also export XML that only contains portions of code
- Suport for ribbons to use shaded drawable as drawable
- Added binaries for other platforms