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Project3.project.gmx
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Project3.project.gmx
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<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<assets>
<Configs name="configs">
<Config>Configs\Default</Config>
</Configs>
<NewExtensions>
<extension index="0">extensions\prettylight</extension>
<extension index="1">extensions\Virtual Joysticks</extension>
</NewExtensions>
<sounds name="sound">
<sound>sound\aSpit</sound>
<sound>sound\aKillFire</sound>
<sound>sound\aPlayerExplosion</sound>
<sound>sound\aReassemble</sound>
<sound>sound\aChunkReturn</sound>
<sound>sound\aExplosion</sound>
<sound>sound\aPowerUp</sound>
</sounds>
<sprites name="sprites">
<sprite>sprites\sPlayer_UP</sprite>
<sprite>sprites\sPlayer_DOWN</sprite>
<sprite>sprites\sPlayer_RIGHT</sprite>
<sprite>sprites\sPlayer_LEFT</sprite>
<sprite>sprites\sSpit</sprite>
<sprite>sprites\sFire</sprite>
<sprite>sprites\sExplodingFire</sprite>
<sprite>sprites\sExplodingFireAlert</sprite>
<sprite>sprites\sPlayerChunk</sprite>
<sprite>sprites\sFireChunk</sprite>
<sprite>sprites\sSpitMachine</sprite>
<sprite>sprites\sSingleSpit</sprite>
<sprite>sprites\sWaveSpit</sprite>
<sprite>sprites\sLiquidShot</sprite>
<sprite>sprites\sExplosion</sprite>
<sprite>sprites\sPowerUp</sprite>
<sprite>sprites\sSolid</sprite>
<sprite>sprites\spr_player</sprite>
<sprites name="analog stick">
<sprite>sprites\spr_analog_stick</sprite>
<sprite>sprites\spr_stick_boundary</sprite>
</sprites>
</sprites>
<backgrounds name="background">
<background>background\background1</background>
<background>background\background2</background>
<background>background\background3</background>
</backgrounds>
<paths name="paths"/>
<scripts name="scripts">
<scripts name="Menus">
<script>scripts\DrawTextAndUpdateY.gml</script>
<script>scripts\ButtonPressed.gml</script>
</scripts>
<scripts name="prettylight">
<scripts name="pl">
<script>scripts\pl_init.gml</script>
<script>scripts\pl_set_vivid.gml</script>
<script>scripts\pl_set_blurring.gml</script>
<script>scripts\pl_option_set_ambience.gml</script>
<script>scripts\pl_option_set_blur.gml</script>
<script>scripts\pl_add.gml</script>
<script>scripts\pl_update.gml</script>
<script>scripts\pl_draw.gml</script>
<script>scripts\pl_end.gml</script>
</scripts>
<scripts name="pl_light">
<script>scripts\pl_light_init.gml</script>
<script>scripts\pl_light_get_alpha.gml</script>
<script>scripts\pl_light_set_alpha.gml</script>
<script>scripts\pl_light_get_radius.gml</script>
<script>scripts\pl_light_set_radius.gml</script>
<script>scripts\pl_light_get_color.gml</script>
<script>scripts\pl_light_set_color.gml</script>
<script>scripts\pl_light_update.gml</script>
<script>scripts\pl_light_draw.gml</script>
<script>scripts\pl_light_destroy.gml</script>
</scripts>
</scripts>
<scripts name="Virtual Joystick">
<script>scripts\vstick_set_frontsprite.gml</script>
<script>scripts\vstick_get_frontsprite.gml</script>
<script>scripts\vstick_set_backsprite.gml</script>
<script>scripts\vstick_get_backsprite.gml</script>
<script>scripts\vstick_get_active.gml</script>
<script>scripts\vstick_set_active.gml</script>
<script>scripts\vstick_set_radius.gml</script>
<script>scripts\vstick_get_radius.gml</script>
<script>scripts\vstick_set_y.gml</script>
<script>scripts\vstick_get_y.gml</script>
<script>scripts\vstick_set_x.gml</script>
<script>scripts\vstick_get_x.gml</script>
<script>scripts\vstick_get_yaxis.gml</script>
<script>scripts\vstick_get_xaxis.gml</script>
<script>scripts\vstick_get_direction.gml</script>
<script>scripts\vstick_get_deviation.gml</script>
<script>scripts\vstick_check.gml</script>
<script>scripts\vstick_check_pressed.gml</script>
<script>scripts\vstick_check_released.gml</script>
<script>scripts\vstick_draw.gml</script>
<script>scripts\vstick_step.gml</script>
<script>scripts\vstick_init.gml</script>
</scripts>
<scripts name="Game">
<script>scripts\ExplodeIntoChunks.gml</script>
<script>scripts\ShrinkOrGrow.gml</script>
<script>scripts\CanBepickedUp.gml</script>
<script>scripts\BounceOfWall.gml</script>
<script>scripts\ResetShunts.gml</script>
<script>scripts\InitialiseRoom.gml</script>
<script>scripts\ScreenShake.gml</script>
<script>scripts\SaveProgress.gml</script>
<script>scripts\LoadInventory.gml</script>
<script>scripts\LooseProgress.gml</script>
<script>scripts\HitByProjectile.gml</script>
<script>scripts\SaveInventory.gml</script>
<script>scripts\ICanSee.gml</script>
<script>scripts\LooseInventory.gml</script>
<script>scripts\LoadProgress.gml</script>
<script>scripts\IsBetween.gml</script>
</scripts>
</scripts>
<shaders name="shaders">
<shaders name="prettylight">
<shader type="GLSLES">shaders\pl_shd_gaussian_horizontal.shader</shader>
<shader type="GLSLES">shaders\pl_shd_gaussian_vertical.shader</shader>
</shaders>
</shaders>
<fonts name="fonts">
<font>fonts\fTitle</font>
<font>fonts\fEnd</font>
<font>fonts\fMenu</font>
<font>fonts\fItems</font>
</fonts>
<objects name="objects">
<object>objects\oPlayer</object>
<object>objects\oSpit</object>
<object>objects\oFire</object>
<object>objects\oExplodingFire</object>
<object>objects\oGame</object>
<object>objects\oPlayerChunk</object>
<object>objects\oFireChunk</object>
<object>objects\oProjectile</object>
<object>objects\oEnemy</object>
<object>objects\oSpitMachine</object>
<object>objects\oSingleSpit</object>
<object>objects\oWaveSpit</object>
<object>objects\oWeapon</object>
<object>objects\oLiquidShot</object>
<object>objects\oExplosion</object>
<object>objects\oSolid</object>
<object>objects\oMenu</object>
<object>objects\oFinish</object>
<object>objects\oPowerUp</object>
</objects>
<rooms name="rooms">
<room>rooms\rStart</room>
<room>rooms\rLevel1</room>
<room>rooms\rLevel2</room>
<room>rooms\rFinish</room>
</rooms>
<help>
<rtf>help.rtf</rtf>
</help>
<TutorialState>
<IsTutorial>0</IsTutorial>
<TutorialName></TutorialName>
<TutorialPage>0</TutorialPage>
</TutorialState>
</assets>