A game about finding a way through a maze of dungeons.
Rooms have spikes and doors where player has to use a switch to open certain door. Player has to avoid spikes - has info like in minesweeper (number of spikes near floor tile). The room is covered with fog of war - discovering floor tiles and collecting coins gives points.
http://romualdk.github.io/games/2018/mazy-dungeon/
Made with http://playgroundjs.com/
Fully playable version. But no bosses, etc., so rather boring ;-).
Change logo (name) to mazy dungeonChange dialog positioning (now it covers player)- Change icon
Message about current levelAfter death continue message (can continue game in current level - but have to watch ad) // Message done - no ad no ad watchingGrave stone after death- Minion fight??? Random minions in maze
- Progess state save (ie after every 3 levels) and level selection screen
- Progression - more difficult maze
- Boss fight
- High score (ever and weekly, daily) - google play game service
- Code: Romuald Kowalczyk
- Graphics: Dorota Kasperek, Romuald Kowalczyk
- Tileset: based on "A blocky dungeon" by Michele Bucelli "Buch" (https://opengameart.org/users/buch)
- Music: "8bit Dungeon Level" by Kevin MacLeod (http://incompetech.com)
- Walk sound: "sfx_movement_footsteps1a" by Juhani Junkala "The Essential Retro Video Game Sound Effects Collection"
- Door sound: "sfx_sound_mechanicalnoise4" by Juhani Junkala "The Essential Retro Video Game Sound Effects Collection"
- Hurt sound: "sfx_sounds_damage1" by Juhani Junkala "The Essential Retro Video Game Sound Effects Collection"
- Coin sound: "sfx_coin_double3" by Juhani Junkala "The Essential Retro Video Game Sound Effects Collection"