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Mazy Dungeon

A game about finding a way through a maze of dungeons.

Rooms have spikes and doors where player has to use a switch to open certain door. Player has to avoid spikes - has info like in minesweeper (number of spikes near floor tile). The room is covered with fog of war - discovering floor tiles and collecting coins gives points.

http://romualdk.github.io/games/2018/mazy-dungeon/

alt text

Made with http://playgroundjs.com/

CURRENT STATE

Fully playable version. But no bosses, etc., so rather boring ;-).

TO DO

  • Change logo (name) to mazy dungeon
  • Change dialog positioning (now it covers player)
  • Change icon
  • Message about current level
  • After death continue message (can continue game in current level - but have to watch ad) // Message done - no ad no ad watching
  • Grave stone after death
  • Minion fight??? Random minions in maze
  • Progess state save (ie after every 3 levels) and level selection screen
  • Progression - more difficult maze
  • Boss fight
  • High score (ever and weekly, daily) - google play game service

CREDITS

  • Code: Romuald Kowalczyk
  • Graphics: Dorota Kasperek, Romuald Kowalczyk
  • Tileset: based on "A blocky dungeon" by Michele Bucelli "Buch" (https://opengameart.org/users/buch)
  • Music: "8bit Dungeon Level" by Kevin MacLeod (http://incompetech.com)
  • Walk sound: "sfx_movement_footsteps1a" by Juhani Junkala "The Essential Retro Video Game Sound Effects Collection"
  • Door sound: "sfx_sound_mechanicalnoise4" by Juhani Junkala "The Essential Retro Video Game Sound Effects Collection"
  • Hurt sound: "sfx_sounds_damage1" by Juhani Junkala "The Essential Retro Video Game Sound Effects Collection"
  • Coin sound: "sfx_coin_double3" by Juhani Junkala "The Essential Retro Video Game Sound Effects Collection"

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Find way out from a maze of dungeons.

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