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messages.json
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messages.json
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[
{
"name": "fohristiwhirl",
"121": "attack docked",
"122": "orbit fight",
"123": "assassinate",
"150": "ATC deactivated",
"151": "ATC restricted",
"152": "ATC slowed",
"160": "cowardice",
"161": "retreat failed",
"165": "planet, locked",
"166": "ship, locked",
"167": "point, locked",
"168": "port, locked",
"170": "ship, locked, fearless",
"172": "global sauce",
"173": "genetic algorithm - cautious",
"174": "port target",
"175": "recursion depth exceeded",
"176": "executed plan but had no plan",
"177": "genetic algorithm - aggro",
"178": "point target",
"179": "docking approach",
"180": "no target"
},
{
"name": "lemonade",
"71": "DockTask",
"72": "AttackDockedEnemyTask",
"73": "AttackEnemyTask",
"74": "DefendDockedShipTask",
"75": "WanderTask",
"91": "AbandonTask",
"92": "FindEnemyTask",
"93": "LureEnemyTask",
"94": "RushTask",
"113": "FindProjectedDockedEnemyTask"
},
{
"name": "mlomb",
"0": "NOTHING",
"1": "SUICIDE",
"2": "ATTACK",
"3": "WRITE",
"4": "DEFEND",
"5": "ESCAPE",
"6": "DOCK"
},
{
"name": "Prisoner3D",
"1": "Flee",
"2": "Flee and Panic",
"3": "Run",
"4": "Evil",
"5": "Group",
"6": "GoThru",
"7": "Prick",
"8": "PrickNear",
"9": "Panic",
"10": "Defending",
"11": "Docking",
"12": "Attacking Defending",
"15": "Hide",
"51": "Squad can beat docked ships",
"52": "Possibly could be distraction",
"53": "Precaution - Defending",
"54": "Regular squad combat",
"55": "Leading on",
"56": "Using meat shield as support",
"57": "Combat by going to ally new pos",
"58": "No ships around to defend attack",
"69": "Fleeing to ally new pos",
"70": "Unable to flee to ally new pos, using Flee",
"99": "CHEESE"
},
{
"name": "bovard",
"0": "NONE",
"1": "CANCELLED_PLANET_ASSIGNMENT_MIN",
"2": "CANCELLED_PLANET_ASSIGNMENT_TOO_CLOSE",
"3": "CANCELLED_PLANET_ASSIGNMENT_PLANET_TAKEN",
"4": "MOVING_TOWARD_PLANET",
"5": "MOVING_TOWARD_ENEMY",
"6": "COMBAT_WE_OUTNUMBER",
"7": "COMBAT_TIED",
"8": "COMBAT_OUTNUMBERED",
"9": "COMBAT_KILL_PRODUCTION",
"10": "COMBAT_OUTNUMBERED_AND_FAR_FROM_HOME",
"11": "COMBAT_SUICIDE_DUE_TO_LOWER_HEALTH",
"12": "COMBAT_TIED_SUICIDE_TO_GAIN_VALUE",
"13": "CANCELLED_PLANET_ASSIGNMENT_TOO_CLOSE_TO_ENEMY_PLANET",
"14": "COMBAT_TIED_GOING_TO_HURT_PRODUCTION",
"15": "COMBAT_SUICIDE_ON_PRODUCTION_DUE_TO_LOWER_HEALTH",
"16": "MOVE_TO_DOCKING",
"17": "MOVING_TO_ALLY",
"18": "FLOCKING_WITH_ALLY_TO_ENEMY",
"19": "SLANT_TOWARD_ENEMY",
"20": "CHASING_DOWN_ENEMY",
"21": "MOVING_TO_BETTER_LOCAL",
"22": "PROCEED_WITH_CAUTION",
"23": "MOVING_TO_MAX_RANGE",
"24": "HIDE_WE_ARE_LOSING",
"25": "RUN_AWAY",
"26": "ALREADY_FIRED",
"27": "MOVING_TO_CLOSEST_ENEMY_MAX_RANGE",
"28": "TOO_MANY_CHASING_MOVING_TOWARD_DOCKED_ENEMY",
"29": "TOO_MANY_CHASING_FAR_AWAY_MOVING_TO_DOCKED_ENEMY",
"30": "RUSH",
"31": "RUSH_AVOIDING_ENEMY",
"32": "RUSH_KILLING_DOCKED",
"33": "DOCK"
}
]