Car generator information from GTA V which you can use as vehicle spawn locations in alternative multiplayer mods, currently providing 9984 coordinates.
This JSON file contains car generator coordinates and models Rockstar specified in YMAP files. Only 1121 coordinates have pre-defined vehicle models, you can either keep them or ignore them and spawn your own vehicles.
In addition to NoZoneVehicles data, this JSON file has vehicle models that have a chance to spawn at the coordinates. In this version 9942 coordinates have pre-defined vehicle models. (Generated from popcycle.dat)
{
"x": -1595.1792,
"y": -3170.36426,
"z": 12.854578,
"heading": -208.770676,
"models": [
"airbus",
"rentalbus"
]
}
const data = require("./CarGens_ZoneVehicles");
let count = 0;
for (let i = 0; i < data.length; i++) {
if (data[i].models.length === 0) {
continue;
}
// No checks for boats etc. - might cause weird spawns
mp.vehicles.new(data[i].models[ Math.floor(Math.random() * data[i].models.length) ], new mp.Vector3(data[i].x, data[i].y, data[i].z), {
heading: data[i].heading
});
count++;
}
console.log(`Created ${count} vehicles.`);
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Big credits to the CodeWalker project & contributors, without them this wouldn't be possible.
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Even though there are 9000+ coordinates available, it doesn't mean you should spawn vehicles on all coordinates. Personally, using 20-30% of the locations is more than enough.
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ZoneVehicles version didn't had any checks while generating, so car generators at land (like a car park) might have a boat as one of the vehicle models. This might change in the future but no promises.
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Some vehicles might spawn in air, in that case try using SET_VEHICLE_ON_GROUND_PROPERLY native.