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Pathbuilder Stats
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Related Topics: Character Management, Manual Stats, Stats in Dice.
When using a linked Pathbuilder import, you can get a bunch of info. Some of it is direct from the imported character, some from the sheet, and some you can manually set/override.
When using most stats, such as Perception, lores, saving throws, and skills ... referencing the name will return the total modifier (which should include level, proficiency, and stat mods). If you want other info, you can use the following prefixes: dc
, mod
, prof
, proficiency
(adds 10 to the modifier)
Example: for a character with +12 Reflex
[1d20 dc {char::dc.reflex}]
... becomes ...
[1d20 dc 22]
(basic modifier to a roll for skills, lores, and saving throws)
Example: for a character with +7 Medicine
[1d20 + {char::mod.medicine}]
... same as ...
[1d20 + {char::medicine}]
... becomes ...
[1d20 + 7]
(uses only the proficiency modifier)
Example: for a character trained in Medicine
[1d20 + {char::prof.medicine}]
... becomes ...
[1d20 + 2]
(returns the string value of the proficiency for descriptions)
Example: for a level 3 character trained in Medicine (+3 Wis)
[1d20 + {char::medicine} Medicine ({char::proficiency.medicine})]
... becomes ...
[1d20 + 8 Medicine (Trained)]
Saving throws can be accessed by their name to get the total modifier or using prefixes as outlined above.
Fortitude
-
fortitude
orfort
Reflex
-
reflex
orref
Will
will
Ability scores work a little differently than the other stats. The value returned normally is the fully ability score, while the mod and dc values are based on the modifier. Prof and Proficiency don't return anything. You can access an ability score with its' full name or the three letter abbreviation.
Basic Example using Strength 14
[1d20 + {char::strength}]
... same as ...
[1d20 + {char::str}]
... becomes ...
[1d20 + 14]
dc
Example using Strength 14
[1d20 dc {char::dc.str}]
... becomes ...
[1d20 dc 12]
mod
Example using Strength 14
[1d20 + {char::mod.str}]
... becomes ...
[1d20 + 2]
Changes in Pathfinder 2e Remaster have made us realize we should address the consistency in accessing ability scores and ability score modifiers. Using strength
and str
to get the full value while requiring the mod
prefix against either strength
or str
to get the modifier will likely lead to confusion we weren't expecting when we originally wrote this. Therefore, it is highly suggested that you access ability scores in the following way so that a future change doesn't break your dice.
Full name will get the full ability score:
[1d20 + {char::strength}]
... becomes ...
[1d20 + 14]
Three letter abbreviation will get the ability modifier:
[1d20 + {char::str}]
... becomes ...
[1d20 + 2]
dc
will add 10 to whichever value is returned:
[1d20 dc {char::dc.strength}]
... becomes ...
[1d20 dc 24]
... while ...
[1d20 dc {char::dc.str}]
... becomes ...
[1d20 dc 12]
Beyond the basics of Perception, Saving Throws (Fortitude, Reflex, Will), Ability Scores (Str, Dex, Con, Int, Will, Cha), and all the skill and lore options, you can also access the following "stats". Please note that while you can access these values by name, currently the prefix options for these will not "math" correctly (as of v1.6.1).
Class DC
classDC
The proficiency modifier for your character's class. You will want to combine this with level and ability score to get a true DC. We suggest settingclassStat=""
and thendc.class="{char::level}+{char::classDC}+{char::classStat}"
so that you can accessdc.class
(which is likely what we will make an automated stat for in the future).
Casting Proficiency Modifiers
castingArcane
castingDivine
castingOccult
castingPrimal
Armor Proficiency Modifiers
heavy
medium
light
unarmored
Weapon Proficiency Modifiers
advanced
martial
simple
unarmed
name
The name of the character. (For all you macro junkies out there.)
activeExploration
The exploration mode, as set by the character sheet dropdown.
initSkill
The name of the skill used for initiative, as set by the character sheet dropdown.
level
The character's level
maxHp
The character's Max HP
ac
The character's total AC
prof.ac
just the proficiency bonus for ac
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