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solver.py
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solver.py
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board=[
[7, 8, 0, 4, 0, 0, 1, 2, 0],
[6, 0, 0, 0, 7, 5, 0, 0, 9],
[0, 0, 0, 6, 0, 1, 0, 7, 8],
[0, 0, 7, 0, 4, 0, 2, 6, 0],
[0, 0, 1, 0, 5, 0, 9, 3, 0],
[9, 0, 4, 0, 6, 0, 0, 0, 5],
[0, 7, 0, 3, 0, 0, 0, 1, 2],
[1, 2, 0, 0, 0, 7, 4, 0, 0],
[0, 4, 9, 2, 0, 6, 0, 0, 7]
]
board2=[
[5, 3, 0, 0, 7, 0, 0, 0, 0],
[6, 0, 0, 1, 9, 5, 0, 0, 0],
[0, 9, 8, 0, 0, 0, 0, 6, 0],
[8, 0, 0, 0, 6, 0, 0, 0, 3],
[4, 0, 0, 8, 0, 3, 0, 0, 1],
[7, 0, 0, 0, 2, 0, 0, 0, 6],
[0, 6, 0, 0, 0, 0, 2, 8, 0],
[0, 0, 0, 4, 1, 9, 0, 0, 5],
[0, 0, 0, 0, 8, 0, 0, 7, 9]
]
def print_board(bo):
for i in range(len(bo)):
if i%3==0 and i!=0:
print("-------------------")
for j in range(len(bo[0])):
if j%3==0 and j!=0:
print("|",end="")
if j==8:
print(bo[i][j])
else:
print (str(bo[i][j])+" ", end="")
def find_empty(bo):
for i in range(len(bo)):
for j in range(len(bo[0])):
if bo[i][j]==0:
return (i,j) #row,col(ypos,xpos for the board)
return None
def valid (bo,num,pos):
#check row
for i in range(len(bo[0])):
if bo[pos[0]][i]==num and pos[1]!=i:
return False
#check column
for i in range(len(bo[0])):
if bo[i][pos[1]]==num and pos[0]!=i:
return False
#check box
#getting box index from given index
box_x=pos[1]//3
box_y=pos[0]//3
for i in range(box_y*3,box_y*3+3):#getting index from box index
for j in range (box_x*3,box_x*3+3):
if bo[i][j]==num and (i,j)!=pos:
return False
return True
def solve(bo):
find=find_empty(bo)#finding empty box
if not find:#board fully solved
return True
else:
row,col=find
#backtracking algorithm
for i in range(1,10):
if valid(bo,num=i,pos=(row,col)):
bo[row][col]=i#valid pos hence insert no.
if solve(bo):#solve this new board
return True#if board solved return true
bo[row][col]=0#else backtrack and set prev value to 0
return False
print("\n----Given Board---")
print_board(board2)
solve(board2)
print("\n----Solved Board---")
print_board(board2)