ego-tree
is a Rust crate that provides a Vec-backed ID-tree implementation. It offers a flexible and efficient way to create and manipulate tree structures in Rust, with a focus on performance and ease of use.
ego-tree
is on Crates.io and GitHub.
The design of ego-tree
is centered around the following principles:
-
Efficiency: The tree structure is backed by a Vec, allowing for fast, cache-friendly operations and efficient memory usage.
-
Flexibility: Nodes can have any number of children, allowing for the representation of various tree structures.
-
Stability: Node references remain valid even after modifying the tree structure, thanks to the use of stable NodeId indices.
-
Safety: The API is designed to prevent common errors, such as creating cycles or detaching the root node.
-
Ergonomics: The crate provides both low-level operations and high-level conveniences like the
tree!
macro for easy tree construction.
Unlike traditional pointer-based trees, ego-tree
uses a Vec to store all nodes. This design choice offers several advantages:
- Improved cache locality, potentially leading to better performance
- Simplified memory management
- Easier serialization and deserialization
- Constant-time access to any node by its ID
Nodes are identified by NodeId
s, which are wrappers around indices into the underlying Vec. This approach allows for:
- Stable references to nodes, even as the tree structure changes
- Efficient node lookup (O(1) time complexity)
- Compact representation of relationships between nodes
The crate provides both NodeRef
(immutable) and NodeMut
(mutable) types for working with nodes. This separation allows for:
- Clear distinction between read-only and modifying operations
- Prevention of multiple mutable references to the same node, enforcing Rust's borrowing rules
- Efficient implementation of various tree traversal iterators
Nodes can be detached from the tree but not removed entirely. This design choice:
- Simplifies certain tree manipulation algorithms
- Allows for temporary detachment and reattachment of subtrees
- Maintains the validity of NodeIds, even for detached nodes
The crate provides a variety of iterator types for traversing the tree in different ways. This design:
- Allows for efficient and idiomatic tree traversal
- Supports various algorithms and use cases without sacrificing performance
- Leverages Rust's powerful iterator ecosystem
ego-tree
is well-suited for applications that require:
- Efficient representation and manipulation of hierarchical data structures
- Frequent traversal and modification of tree structures
- Stable references to tree nodes across operations
- Serialization and deserialization of tree structures
Some potential use cases include:
- DOM-like structures for document processing
- File system representations
- Organizational hierarchies
- Game scene graphs
- Abstract syntax trees for compilers or interpreters
Add this to your Cargo.toml
:
[dependencies]
ego-tree = "0.6.2"
Basic usage:
use ego_tree::Tree;
let mut tree = Tree::new(1);
let mut root = tree.root_mut();
root.append(2);
let mut child = root.append(3);
child.append(4);
child.append(5);
For more detailed usage examples and API documentation, please refer to the documentation.
This project is licensed under the ISC License.
Contributions are welcome! Please feel free to submit a Pull Request.
ego-tree
is created and maintained by the team of rust-scraper.