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[Feature] Lighting #51
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This adds support for the lighting API.
It's a bit rough, I don't currently have a 3ds to test it on but the pre-rebase version is used as part of our bevy 3ds port so I'm pretty confident it works alright.
It does have an example which should render a rotating purple cube with specular lighting, again I can only test this in emulation right now.
The implementation is... complex. The citro3d internals here are a minefield of backpointers, the wrapper makes liberal use of
Pin
to try and avoid allocating where possible (the user is of course free to putLightEnv
on the heap if they don't want to deal with the mess) as well as faithfully portraying the semantics of the C API.The way to actually use it is a bit convoluted, basically you should use
light_env_mut
onInstance
, technically you should be able tomem::swap
on that and it'll bind a differentLightEnv
, I'm not sure how or if this should be a part of the documented API.Note this currently does NOT include spotlight support, it only supports point lights.