Releases: rwmt/Multiplayer
v0.5.1.0
v0.5.0.25
- Add dedicated Mod Sync window + allow ignoring mod config mismatches.
- Fix stuck on 'Connecting' when mod configs are excessively large
- Resume playing music track after autosave
- Sync 'Vertigo' (and other) Pulse psychic abilities, sync 'Skip' psychic ability
- Updated German translation (thanks @Linnun)
v0.5.0.22
- Mod Configs will now be synced on connect in the 'Sync Mod List' prompt, reducing desyncs! (can be disabled by the host in Mod settings)
- Mod Manager now shows MP Compatibility numbers by default (instead of holding shift)
- Fix Raid Quests spawning 2-3x too many enemies (it wasn't just Randy)
- Fix Comms Console window infinitely opening
- Fix Trade price tooltip
- Fix filter subcategories (eg. "Meals") erroring as of 1.1.2609
v0.5.0.17 - Rimworld 1.1 Release!
Rimworld Multiplayer is now compatible with update 1.1 and the Royalty DLC.
Due to 1.1 being a major update, mod compatibility with Rimworld Multiplayer has had to be re-categorized, but we hope you'll use the #mod-report channel to help us repopulate the excel spreadsheet.
• Mod definition mismatch window now has an 'Auto sync mods' button, which'll download + activate the host's mods
• In-game mod compatibility checker! Press shift on the Mods menu to see the Spreadsheet's numbers
• Improved Desync Debugging
• Backwards compatibility with 1.0
• Async Time now has a button to enable
• Added Finnish, Ukranian, Italian and Czech translations.
• Lots of desync and bug fixing for 1.1 compatibility.
v0.4.8.3
Due to the migration of the Multiplayer repo to a proper fork, we have lost previous release information. Please view this page for information on previous versions of the game.
v0.4.8.3 Patchnotes
- API has has been updated.
- You no longer go the world map when you close dialogs.
The protocol version is 17