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draw_game.c
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draw_game.c
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#include <stdlib.h>
#include <stdio.h>
#include <SDL/SDL.h>
#include <SDL/SDL_image.h>
#include <SDL/SDL_ttf.h>
#include <string.h>
#include <errno.h>
#include "constants.h"
#include "draw_game.h"
#include "tetromino.h"
#include "grid.h"
SDL_Surface *a_block, *b_block, *a_ghost_block, *b_ghost_block, *background;
TTF_Font *opensans_30_font, *opensans_20_font;
SDL_Color white_color = {255, 255, 255};
int initialize_color_blocks(Config_t config)
{
opensans_30_font = TTF_OpenFont("resources/opensans.ttf", 30);
opensans_20_font = TTF_OpenFont("resources/opensans.ttf", 20);
background = SDL_CreateRGBSurface(0, BLOCK_SIZE, BLOCK_SIZE, 32, 0, 0, 0, 0);
SDL_FillRect(background, NULL, SDL_MapRGB(background->format, 0, 0, 0));
a_block = SDL_CreateRGBSurface(0, BLOCK_SIZE, BLOCK_SIZE, 32, 0, 0, 0, 0);
SDL_FillRect(a_block,
NULL,
SDL_MapRGB(
a_block->format,
config.left_eye_color.r,
config.left_eye_color.g,
config.left_eye_color.b
)
);
b_block = SDL_CreateRGBSurface(0, BLOCK_SIZE, BLOCK_SIZE, 32, 0, 0, 0, 0);
SDL_FillRect(b_block,
NULL,
SDL_MapRGB(
b_block->format,
config.right_eye_color.r,
config.right_eye_color.g,
config.right_eye_color.b
)
);
a_ghost_block = SDL_CreateRGBSurface(0, BLOCK_SIZE, BLOCK_SIZE, 32, 0, 0, 0, 0);
SDL_FillRect(a_ghost_block,
NULL,
SDL_MapRGB(
a_ghost_block->format,
(int) (config.left_eye_color.r * 0.6),
(int) (config.left_eye_color.g * 0.6),
(int) (config.left_eye_color.b * 0.6)
)
);
b_ghost_block = SDL_CreateRGBSurface(0, BLOCK_SIZE, BLOCK_SIZE, 32, 0, 0, 0, 0);
SDL_FillRect(b_ghost_block,
NULL,
SDL_MapRGB(
b_ghost_block->format,
(int) (config.right_eye_color.r * 0.6),
(int) (config.right_eye_color.g * 0.6),
(int) (config.right_eye_color.b * 0.6)
)
);
}
void draw_game(
SDL_Surface *screen,
Block grid[][VERTICAL_BLOCK_NB],
Tetromino_t tetromino,
int next_tetromino_type,
Config_t config,
int score,
int level,
int color_reversed
) {
SDL_Rect position;
char score_label_text[6] = "score";
char maximum_score_label_text[11] = "max. score";
char current_level_label_text[6] = "level";
erase_surface(screen);
draw_game_borders(screen);
position.x = GAME_AREA_WIDTH + 10;
position.y = 70;
print_positioned_game_information(screen, score_label_text, score, &position);
position.y += 80;
print_positioned_game_information(screen, maximum_score_label_text, config.high_score, &position);
position.y += 80;
print_positioned_game_information(screen, current_level_label_text, level, &position);
draw_ghost_tetromino(screen, grid, tetromino, color_reversed);
draw_tetrominos(screen, grid, tetromino, color_reversed);
draw_next_tetromino(screen, next_tetromino_type);
SDL_Flip(screen);
}
void draw_ghost_tetromino(
SDL_Surface *screen,
Block grid[][VERTICAL_BLOCK_NB],
Tetromino_t tetromino,
int color_reversed
) {
SDL_Rect position;
while (can_move_down(grid, tetromino))
{
move_down(&tetromino);
}
for (int x = tetromino.pos.x; x < tetromino.pos.x + TETROMINO_LENGTH; x++)
{
for (int y = tetromino.pos.y; y < tetromino.pos.y + TETROMINO_LENGTH; y++)
{
position.x = x * BLOCK_SIZE + GAME_BORDER_WIDTH;
position.y = y * BLOCK_SIZE + GAME_BORDER_WIDTH;
if (tetromino.block[x - tetromino.pos.x][y - tetromino.pos.y] == CURRENT_BLOCK)
{
if (color_reversed)
SDL_BlitSurface(a_ghost_block, NULL, screen, &position);
else
SDL_BlitSurface(b_ghost_block, NULL, screen, &position);
}
}
}
}
void draw_tetrominos(SDL_Surface *screen, Block grid[][VERTICAL_BLOCK_NB], Tetromino_t tetromino, int color_reversed)
{
SDL_Rect position;
for (int x = 0; x < HORIZONTAL_BLOCK_NB; x++)
{
for (int y = 2; y < VERTICAL_BLOCK_NB; y++)
{
position.x = x * BLOCK_SIZE + GAME_BORDER_WIDTH;
position.y = y * BLOCK_SIZE + GAME_BORDER_WIDTH;
if (grid[x][y] == FIXED_BLOCK)
{
if(color_reversed)
SDL_BlitSurface(b_block, NULL, screen, &position);
else
SDL_BlitSurface(a_block, NULL, screen, &position);
}
}
}
for (int x = tetromino.pos.x; x < tetromino.pos.x + TETROMINO_LENGTH; x++)
{
for (int y = tetromino.pos.y; y < tetromino.pos.y + TETROMINO_LENGTH; y++)
{
position.x = x * BLOCK_SIZE + GAME_BORDER_WIDTH;
position.y = (y - 2) * BLOCK_SIZE + GAME_BORDER_WIDTH;
if (tetromino.block[x - tetromino.pos.x][y - tetromino.pos.y] == CURRENT_BLOCK)
{
if (color_reversed)
SDL_BlitSurface(a_block, NULL, screen, &position);
else
SDL_BlitSurface(b_block, NULL, screen, &position);
}
}
}
}
void draw_next_tetromino(SDL_Surface *screen, int next_tetromino_type)
{
Tetromino_t nextTromino = get_tetromino(next_tetromino_type);
char next_tetromino_text[5] = "next";
SDL_Surface *next_tetromino_text_surface;
SDL_Rect position;
position.y = 410;
position.x = GAME_AREA_WIDTH + 10;
next_tetromino_text_surface = TTF_RenderText_Blended(opensans_30_font, next_tetromino_text, white_color);
SDL_BlitSurface(next_tetromino_text_surface, NULL, screen, &position);
position.y += 50;
for (int y = 0; y < 4; y++)
{
position.x = GAME_AREA_WIDTH + 10;
for (int x = 0; x < 4; x++)
{
if (nextTromino.block[x][y] == CURRENT_BLOCK)
SDL_BlitSurface(a_block, NULL, screen, &position);
position.x += BLOCK_SIZE;
}
position.y += BLOCK_SIZE;
}
SDL_FreeSurface(next_tetromino_text_surface);
}
void draw_game_borders(SDL_Surface *screen)
{
Pixel_t white_pixel;
white_pixel.r = white_pixel.g = white_pixel.b = (Uint8) 0xff;
white_pixel.alpha = (Uint8) 128;
SDL_LockSurface(screen);
for (int y = 0; y < WINDOW_HEIGHT; y++)
{
for (int x = 0; x < WINDOW_WIDTH; x++)
{
// bottom border
if (y > WINDOW_HEIGHT - GAME_BORDER_WIDTH*2 && x < GAME_AREA_WIDTH)
put_pixel(screen, x, y, &white_pixel);
// left and right borders
if (x < GAME_BORDER_WIDTH)
{
put_pixel(screen, x, y, &white_pixel);
put_pixel(screen, GAME_AREA_WIDTH - GAME_BORDER_WIDTH + x, y, &white_pixel);
}
}
}
SDL_UnlockSurface(screen);
}
/**
* Draws a signel Pixel_t on the screen at the (x, y) position.
*/
void put_pixel(SDL_Surface* screen, int x, int y, Pixel_t* p)
{
Uint32* p_screen = (Uint32*) screen->pixels;
p_screen += y*screen->w+x;
*p_screen = SDL_MapRGBA(screen->format, p->r, p->g, p->b, p->alpha);
}
/**
* Displays integer informations such as score, max. score or level.
*
* @param SDL_Surface surface
* @param char *label the label of the information
* @param int number the information itself
*/
void print_positioned_game_information(SDL_Surface *screen, char *label_text, int number, SDL_Rect *position)
{
char number_text[10];
SDL_Surface *label_surface, *number_surface;
sprintf(number_text, "%d", number);
label_surface = TTF_RenderText_Blended(opensans_30_font, label_text, white_color);
SDL_BlitSurface(label_surface, NULL, screen, position);
position->y += 40;
number_surface = TTF_RenderText_Blended(opensans_20_font, number_text, white_color);
SDL_BlitSurface(number_surface, NULL, screen, position);
SDL_FreeSurface(number_surface);
SDL_FreeSurface(label_surface);
}
/*
* Erases the surface with black
*
* @param SDL_Surface the surface to erase
*/
void erase_surface(SDL_Surface *surface)
{
SDL_FillRect(surface, NULL, SDL_MapRGB(surface->format, 0, 0, 0));
}