Releases
v2.0.0
New Bindings Added
{PlayerHealth+Max}
{PlayerHealth+WithMax}
{PlayerHealth+Percentage}
{PlayerStamina+Max}
{PlayerStamina+WithMax}
{PlayerStamina+Percentage}
{PlayerFood+Max}
{PlayerFood+WithMax}
{PlayerFood+Percentage}
{PlayerWater+Max}
{PlayerWater+WithMax}
{PlayerWater+Percentage}
{PlayerBagUsedSlots}
{PlayerBagSize}
{PlayerCarryCapacity}
{PlayerMaxCarryCapacity}
{InventoryIsFlashLightOn}
{InventoryIsHandFlashLightOn}
{InventoryIsGunFlashLightOn}
{InventoryIsHelmetFlashLightOn}
Added
Bindings are no longer case sensitive.
BindingAlias created, it allows mod creators to use a single class for data bindings that are heavily related
like stats related to character health.
Vehicle base bindings to make it easier for mod creators to access bindings related to EntityVehicle objects that
are attached to the player
Inform added to Logging so that certain information is still logged if logging is turned off.
Bindings will be logged to the console if they are found.
FormatUtil class created for the formatting of strings
Changed
Changed BindingType to Binding
Moved static logic out of BindingType to a static class Bindings
Binding {PlayerHealthCurrent}
changed to {PlayerHealth}
Binding {PlayerStaminaCurrent}
changed to {PlayerStamina}
Binding {PlayerFoodCurrent}
changed to {PlayerFood}
Binding {PlayerWaterCurrent}
changed to {PlayerWater}
Removed
CharacterMainStat, it has been replaced by BindingAlias.
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