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train.py
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train.py
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from __future__ import division
from setproctitle import setproctitle as ptitle
import torch
import torch.optim as optim
from environment import atari_env
from utils import ensure_shared_grads
from model import A3Clstm
from player_util import Agent
from torch.autograd import Variable
def train(rank, args, shared_model, optimizer, env_conf):
ptitle('Training Agent: {}'.format(rank))
print("Sachin", args.gpu_ids)
gpu_id = args.gpu_ids[rank % len(args.gpu_ids)]
torch.manual_seed(args.seed + rank)
if gpu_id >= 0:
torch.cuda.manual_seed(args.seed + rank)
env = atari_env(args.env, env_conf, args)
if optimizer is None:
if args.optimizer == 'RMSprop':
optimizer = optim.RMSprop(shared_model.parameters(), lr=args.lr)
if args.optimizer == 'Adam':
optimizer = optim.Adam(
shared_model.parameters(), lr=args.lr, amsgrad=args.amsgrad)
env.seed(args.seed + rank)
player = Agent(None, env, args, None)
player.gpu_id = gpu_id
player.model = A3Clstm(player.env.observation_space.shape[0],
player.env.action_space)
player.state = player.env.reset()
player.state = torch.from_numpy(player.state).float()
if gpu_id >= 0:
with torch.cuda.device(gpu_id):
player.state = player.state.cuda()
player.model = player.model.cuda()
player.model.train()
player.eps_len += 2
while True:
if gpu_id >= 0:
with torch.cuda.device(gpu_id):
player.model.load_state_dict(shared_model.state_dict())
else:
player.model.load_state_dict(shared_model.state_dict())
if player.done:
if gpu_id >= 0:
with torch.cuda.device(gpu_id):
player.cx = Variable(torch.zeros(1, 512).cuda())
player.hx = Variable(torch.zeros(1, 512).cuda())
else:
player.cx = Variable(torch.zeros(1, 512))
player.hx = Variable(torch.zeros(1, 512))
else:
player.cx = Variable(player.cx.data)
player.hx = Variable(player.hx.data)
for step in range(args.num_steps):
player.action_train()
if player.done:
break
if player.done:
state = player.env.reset()
player.state = torch.from_numpy(state).float()
if gpu_id >= 0:
with torch.cuda.device(gpu_id):
player.state = player.state.cuda()
R = torch.zeros(1, 1)
if not player.done:
value, _, _ = player.model((Variable(player.state.unsqueeze(0)),
(player.hx, player.cx)))
R = value.data
if gpu_id >= 0:
with torch.cuda.device(gpu_id):
R = R.cuda()
player.values.append(Variable(R))
policy_loss = 0
value_loss = 0
gae = torch.zeros(1, 1)
if gpu_id >= 0:
with torch.cuda.device(gpu_id):
gae = gae.cuda()
R = Variable(R)
for i in reversed(range(len(player.rewards))):
R = args.gamma * R + player.rewards[i]
advantage = R - player.values[i]
value_loss = value_loss + 0.5 * advantage.pow(2)
# Generalized Advantage Estimataion
delta_t = player.rewards[i] + args.gamma * \
player.values[i + 1].data - player.values[i].data
gae = gae * args.gamma * args.tau + delta_t
policy_loss = policy_loss - \
player.log_probs[i] * \
Variable(gae) - 0.01 * player.entropies[i]
player.model.zero_grad()
(policy_loss + 0.5 * value_loss).backward()
ensure_shared_grads(player.model, shared_model, gpu=gpu_id >= 0)
optimizer.step()
player.clear_actions()