Enhance text elements using TextMeshPro's rich text features to apply various shaking effects.
- Drag and Drop: Simply drag and drop the script onto the GameObject containing the relevant TextMeshPro component.
- Runtime Text Change: If you need to change the text during runtime, utilize the "SetText" method found within "BasicWobblyTMP".
This package demonstrates a simplified usage of TextMeshPro's capabilities and is open for further customization and development.