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🏰 A stylistic, asynchronously processed mine craft world edit schematic builder, providing cool ways to build schematics with effects and patterns all while processing happens async

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phobos 🏰

A stylistic asynchronously processed mine craft world edit schematic builder, providing cool ways to build schematics with effects and patterns all while the sorting and processing happens on another thread

If you've been here before or don't care about super-cool amazing gifs, read the wiki: Phobos Wiki

Why Java 16?

Do you need directions to the bingo hall too? Update your java, it's starting to smell.

What is Phobos?

Phobos aims to add functionality for developers to build world edit schematics (.schem files) with some style in their worlds. The following are some basic examples of some build patterns that are currently in Phobos as of v3.0.0

Installing

Shade it into your project or provide it at runtime as a plugin ;)
Phobos, at the time of writing this, uses WorldEdit v7.2.5

<dependency>
    <groupId>sh.sagan</groupId>
    <artifactId>phobos</artifactId>
    <version>3.0.0</version> <!-- at the time of writing, current version is 3.0.0. Check the pom for the latest version -->
    <!-- <scope>provided</scope> if this will be used as a plugin -->
</dependency>

Contributing

Contributions are always welcome via PRs. If it's a large one, open an issue and discuss/explain what you're doing and why.

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🏰 A stylistic, asynchronously processed mine craft world edit schematic builder, providing cool ways to build schematics with effects and patterns all while processing happens async

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