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Improved DeaDBeeF pulse audio plugin

I hope for this to eventually replace the standard pulse audio plugin in DeaDBeeF.

2018 Update

I have done a complete rewrite using code lifted from cmus' pulse output plugin. This turned out to be a huge success. Buffer is now properly handled by pulseudio server which should reduce latency a lot. The extra buffer copying is also gone compared to the old pulseaudio plugin.

Changes from the original plugin

  • Sound output device selection
  • Volume control adjusts Pulseaudio's per-app volume
  • Better error handling, giving user useful error messages on failure.
  • Better buffer handling, now using duration instead of fixed bytecount.
  • Pausing playback corks the stream