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Not knowing anything about gamedev, I've made a very crude attempt to adapt the game speed to the host performance:
current_fps = round(1000/frame_duration) if current_fps <= 90 and current_fps > 0: pysprint_car.frame_rate_speed_modifier = 1 + (100/current_fps)/11 pysprint_car.rotation_step_modifier = 1 + (100/current_fps)/14 else: pysprint_car.frame_rate_speed_modifier = 1 pysprint_car.rotation_step_modifier = 1
The result is not perfect and depending on your computer speed you will not be able to compare lap times like for like today.
This is a MUST before implementing network play.
The text was updated successfully, but these errors were encountered:
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Not knowing anything about gamedev, I've made a very crude attempt to adapt the game speed to the host performance:
The result is not perfect and depending on your computer speed you will not be able to compare lap times like for like today.
This is a MUST before implementing network play.
The text was updated successfully, but these errors were encountered: