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If an AR system can be thought of as one that combines real and virtual processes, is interactive in real-time, and is registered in three dimensions; why do we witness the majority of AR applications utilising primarily visual displays of information? I propose a practice-led compositional approach for developing multisensory AR experiences’, arguing that, as an medium that combines real and virtual multisensory processes, it must explored with a multisensory approach.
This project uses the open-source Project North Star HMD from Leap Motion alongside bone-conduction headphones to deliver a spatialised audio-visual experience via Unity called polaris~. This repository started off as a fork of the Software Companion for Project North Star, hence the other repository contributors and long list of commits. However, the experience itself including all audio-visual / artistic / musical content was added afterwards.
To get started with polaris~
, follow the guide shown on the sidebar of this page. First you may want to familiarise yourself with the components used in the experience and the features they provide.
Bilbow, S. (2022). Evaluating polaris~ - An Audiovisual Augmented Reality Experience Built on Open-Source Hardware and Software. NIME 2022. https://doi.org/10.21428/92fbeb44.8abb9ce6
or with BibTeX