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script.js
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// Lottie Animation
var animation = bodymovin.loadAnimation({
container: document.getElementById('animation-container'),
path: 'lottie-files/Analyzing Infographics.json',
render: 'svg',
loop: true,
autoplay: true,
name: 'demo animation'
})
var people_lottie = bodymovin.loadAnimation({
container: document.getElementById('people-lottie'),
path: 'lottie-files/people.json',
render: 'svg',
loop: true,
autoplay: true,
name: 'people animation'
})
var animation3 = bodymovin.loadAnimation({
container: document.getElementById('animation-container-simple'),
path: 'lottie-files/simple.json',
render: 'svg',
loop: true,
autoplay: true,
name: 'demo animation'
})
// We are using this function for locomotive scroll
function loco() {
gsap.registerPlugin(ScrollTrigger);
// Using Locomotive Scroll from Locomotive https://github.com/locomotivemtl/locomotive-scroll
const locoScroll = new LocomotiveScroll({
el: document.querySelector('#main'),
smooth: true,
multiplier: 2.5,
tablet: { smooth: true },
smartphone: { smooth: true }
});
// each time Locomotive Scroll updates, tell ScrollTrigger to update too (sync positioning)
locoScroll.on("scroll", ScrollTrigger.update);
// tell ScrollTrigger to use these proxy methods for the "#main" element since Locomotive Scroll is hijacking things
ScrollTrigger.scrollerProxy("#main", {
scrollTop(value) {
return arguments.length
? locoScroll.scrollTo(value, 0, 0)
: locoScroll.scroll.instance.scroll.y;
}, // we don't have to define a scrollLeft because we're only scrolling vertically.
getBoundingClientRect() {
return {
top: 0,
left: 0,
width: window.innerWidth,
height: window.innerHeight,
};
},
// LocomotiveScroll handles things completely differently on mobile devices - it doesn't even transform the container at all! So to get the correct behavior and avoid jitters, we should pin things with position: fixed on mobile. We sense it by checking to see if there's a transform applied to the container (the LocomotiveScroll-controlled element).
pinType: document.querySelector("#main").style.transform
? "transform"
: "fixed",
});
// each time the window updates, we should refresh ScrollTrigger and then update LocomotiveScroll.
ScrollTrigger.addEventListener("refresh", () => locoScroll.update());
// after everything is set up, refresh() ScrollTrigger and update LocomotiveScroll because padding may have been added for pinning, etc.
ScrollTrigger.refresh();
}
loco();
// Canvas Scroll
const canvas = document.getElementById("hero-animation");
const context = canvas.getContext("2d");
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
window.addEventListener("resize", () => {
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
render();
});
function getFileURL(index) {
return `./assets/sequence img/file_${index + 1}.webp`;
}
const frameCount = 118;
const images = Array.from({ length: frameCount }, (_, index) => {
const img = new Image();
img.src = getFileURL(index);
return img;
});
const imageSeq = { frame: 0 };
gsap.to(imageSeq, {
frame: frameCount - 1,
snap: "frame",
ease: "none",
scrollTrigger: {
scrub: 0.5,
trigger: "#hero-animation",
start: "top top",
end: "235% top",
scroller: "#main",
},
onUpdate: render,
});
images[0].onload = render;
function render() {
const img = images[imageSeq.frame];
const { width: imgWidth, height: imgHeight } = img;
const { width: canvasWidth, height: canvasHeight } = canvas;
const ratio = Math.max(canvasWidth / imgWidth, canvasHeight / imgHeight);
const centerShift_x = (canvasWidth - imgWidth * ratio) / 2;
const centerShift_y = (canvasHeight - imgHeight * ratio) / 2;
context.clearRect(0, 0, canvasWidth, canvasHeight);
context.drawImage(
img,
0,
0,
imgWidth,
imgHeight,
centerShift_x,
centerShift_y,
imgWidth * ratio,
imgHeight * ratio
);
}
ScrollTrigger.create({
trigger: "#hero-animation",
pin: true,
scroller: "#main",
start: "top top",
end: "235% top",
});