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Proposed !souvenir command #377

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Timwi opened this issue Jun 19, 2019 · 6 comments
Open

Proposed !souvenir command #377

Timwi opened this issue Jun 19, 2019 · 6 comments
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enhancement Changing the intended behavior.

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@Timwi
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Timwi commented Jun 19, 2019

(posting on behalf of Rexkix)

!souvenir <module name> <info>
Could be used to save souvenir information about a module.

!souvenir <module name>
Would show the info for that module.

A synonym of this command could be !souv
People would have to include information to disambiguate which instance of a module they mean if there is more than one of them on a bomb. Therefore the simple !souvenir <module name> should show all instances that match.

@Strike-Kaboom
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Definitely a yes from me. Saves time.

@rexkix
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rexkix commented Jun 19, 2019

Two more things.

  • Though probably voluminous, the simple !souvenir command with no argument should list all the stored souvenir information.

  • There should be a command to clear souvenir information too. Perhaps:
    !souvenir clear

@samfundev samfundev added the enhancement Changing the intended behavior. label Jun 19, 2019
@samfundev
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What about modules having their own note slots? Maybe even only allow the player who has the claim on the module to change the notes and anyone can read the notes. The commands would be just like the bomb notes !1 notes1 Maze ABH and !1 notes1.

@rexkix
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rexkix commented Jun 21, 2019

I'm don't quite understand. How do you get the module ID after the module is solved? Also, how do you know which module was solved first?

@samfundev
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Well you can get the module ID using the find command but thinking about it that may be a bit of a hassle. You could add a note in about which one was solved first if there is multiple, which you would have to do with the souvenir command anyways.

@Timwi
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Timwi commented Jul 5, 2019

Just have a !findnotes Mouse

“Module 5 (Mouse in the Maze) has notes: torus=white sphere=blue”

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Labels
enhancement Changing the intended behavior.
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4 participants