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(let me know if this isn't accurate, but I believe a conversation was had with the TP Devs about this issue and I believe this was the conclusion)
It was recently seen that bosses that have had !# viewpin done on them were disappearing off of the camera wall. The current game behavior is that if !# view is done after the !# viewpin, it will override the !# viewpin. There are ways around this by running different commands, but the best solution is to make it easier on the users. The behavior should be that if !# viewpin is run, the module should stay on the camera wall, regardless of other (un)view or (un)claim commands.
The text was updated successfully, but these errors were encountered:
(let me know if this isn't accurate, but I believe a conversation was had with the TP Devs about this issue and I believe this was the conclusion)
It was recently seen that bosses that have had
!# viewpin
done on them were disappearing off of the camera wall. The current game behavior is that if!# view
is done after the!# viewpin
, it will override the!# viewpin
. There are ways around this by running different commands, but the best solution is to make it easier on the users. The behavior should be that if!# viewpin
is run, the module should stay on the camera wall, regardless of other (un)view or (un)claim commands.The text was updated successfully, but these errors were encountered: