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SplayTree.cpp
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SplayTree.cpp
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//
// Created by Андрей Москалёв on 24.10.2019.
//
#include "SplayTree.h"
Node * SplayTree::_rotateRight(Node * k2) {
Node * k1 = k2->left;
k2->left = k1->right;
k1->right = k2;
return k1;
}
Node * SplayTree::_rotateLeft(Node * k2) {
Node * k1 = k2->right;
k2->right = k1->left;
k1->left = k2;
return k1;
}
Node * SplayTree::_splay(int key, Node * root) {
if (root == nullptr)
return nullptr;
Node head;
head.left = head.right = nullptr;
Node * leftMx = &head;
Node * rightMn = &head;
while (true) {
if (key < root->key) {
if (root->left == nullptr) {
break;
}
if (key < root->left->key) {
root = _rotateRight(root);
if (root->left == nullptr)
break;
}
rightMn->left = root;
rightMn = rightMn->left;
root = root->left;
rightMn->left = nullptr;
}
else if (key > root->key) {
if (root->right == nullptr)
break;
if (key > root->right->key) {
root = _rotateLeft(root);
if (root->right == nullptr)
break;
}
leftMx->right = root;
leftMx = leftMx->right;
root = root->right;
leftMx->right = nullptr;
}
else
break;
}
leftMx->right = root->left;
rightMn->left = root->right;
root->left = head.right;
root->right = head.left;
return root;
}
Node * SplayTree::_insert(int key, Node * root) {
static Node * p_node = nullptr;
if (p_node == nullptr)
p_node = new Node(key);
else
p_node->key = key;
if (root == nullptr) {
root = p_node;
p_node = nullptr;
return root;
}
root = _splay(key, root);
if (key < root->key) {
p_node->left = root->left;
p_node->right = root;
root->left = nullptr;
root = p_node;
} else if (key > root->key) {
p_node->right = root->right;
p_node->left = root;
root->right = nullptr;
root = p_node;
} else
return root;
p_node = nullptr;
return root;
}
Node * SplayTree::_remove(int key, Node * root) {
Node * tmp;
if (root == nullptr) {
return nullptr;
}
root = _splay(key, root);
if (key != root->key)
return root;
else {
if (root->left == nullptr) {
tmp = root;
root = root->right;
} else {
tmp = root;
root = _splay(key, root->left);
root->right = tmp->right;
}
delete tmp;
return root;
}
}
Node * SplayTree::_findNode(int key, Node * root) {
return _splay(key, root);
}
int SplayTree::_height(Node * x) {
if (x == nullptr) {
return 0;
}
int hLeft = 0, hRight = 0;
if (x->left != nullptr) {
hLeft = _height(x->left);
}
if (x->right != nullptr) {
hRight = _height(x->right);
}
return 1 + std::max(hLeft, hRight);
}