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Player.py
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Player.py
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#Move these somewhere else please
#A list that holds all room objects
rooms = []
#Returns the room with the given name
def GetRoom(roomName):
for room in rooms:
if room.name == roomName:
return room
#Returns the room that player currently is in
def CurrentRoom():
for room in rooms:
if room.active:
return room
class Player:
#Players inventory
inventory = []
#Constructor function, sets the name of the player
def __init__(self, name):
self.name = name
#Main logic engine
def Logic(self, usrInp):
#Split the sentence into a list of words
words = usrInp.split()
#Procedure for one word inputs
if len(words) == 1:
#User wants to go north
if words[0].lower() == 'north' or words[0].lower() == 'n':
return CurrentRoom().North()
#User wants to go south
elif words[0].lower() == 'south' or words[0].lower() == 's':
return CurrentRoom().South()
#User wants to go west
elif words[0].lower() == 'west' or words[0].lower() == 'w':
return CurrentRoom().West()
#User wants to go east
elif words[0].lower() == 'east' or words[0].lower() == 'e':
return CurrentRoom().South()
#User wants to go up
elif words[0].lower() == 'up' or words[0].lower() == 'u':
return CurrentRoom().Up()
#User wants to go down
elif words[0].lower() == 'down' or words[0].lower() == 'd':
return CurrentRoom().Down()
#User needs help with commands
elif words[0].lower() == 'help':
return self.Help()
#User wants to look around
elif words[0].lower() == 'look':
return CurrentRoom().Look()
#Unknown Input
else:
return 'Unrecognized input, use -help-'
#Procedure for two word inputs
elif len(words) == 2:
return 'Error, two word inputs not yet implemented!'
#Procedure for inputs with more than two words
elif len(words) > 2:
return 'Error, more than two word inputs not yet implemented!'
#If there is no input
else:
return 'Error, no input recieved!'
#Runs when user uses help command, returns emergency ambulance
def Help(self):
return 'Daa Deeee Daaa Deee'