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********** BUILD COMMAND STARTED ********** Running: C:\Program Files\Unreal Engine - CSS\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe "C:\Program Files\Unreal Engine - CSS\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" -Target="FactoryGameSteam Win64 Shipping -Project=T:\Git\SatisfactoryModLoader\FactoryGame.uproject -Manifest=T:\Git\SatisfactoryModLoader\Intermediate\Build\Manifest-1-FactoryGameSteam-Win64-Shipping.xml -remoteini=\"T:\Git\SatisfactoryModLoader\" " -Target="FactoryServer Win64 Shipping -Project=T:\Git\SatisfactoryModLoader\FactoryGame.uproject -Manifest=T:\Git\SatisfactoryModLoader\Intermediate\Build\Manifest-2-FactoryServer-Win64-Shipping.xml -remoteini=\"T:\Git\SatisfactoryModLoader\" " -log="C:\Users\user\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Unreal+Engine+-+CSS\UBT-.txt" Log file: C:\Users\user\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Unreal+Engine+-+CSS\UBT-.txt Using 'git status' to determine working set for adaptive non-unity build (T:\Git\SatisfactoryModLoader). Creating makefile for FactoryGameSteam (command line arguments changed) FactoryGameSteam: Building with command line overrides: ChecksInShipping: True (default: false); LinkType: Modular (default: Modular) [FactoryGameSteam] FactoryGame: IsPublicBuild: 1 WithCheats: 0 Parsing headers for FactoryGameSteam Running Internal UnrealHeaderTool T:\Git\SatisfactoryModLoader\FactoryGame.uproject T:\Git\SatisfactoryModLoader\Intermediate\Build\Win64\FactoryGameSteam\Shipping\FactoryGameSteam.uhtmanifest -WarningsAsErrors -installed Total of 0 written C:\Program Files\Unreal Engine - CSS\Engine\Source\UnknownSource(1): Internal Compiler Error: System.NullReferenceException - Object reference not set to an instance of an object. Total execution time: 5.30 seconds Took 5,41s to run dotnet.exe, ExitCode=6 Cleaning Stage Directory: T:\Git\SatisfactoryModLoader\Mods\SML\Saved\StagedBuilds\Windows Cleaning Stage Directory: T:\Git\SatisfactoryModLoader\Mods\SML\Saved\StagedBuilds\WindowsServer UnrealBuildTool failed. See log for more details. (C:\Users\user\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Unreal+Engine+-+CSS\UBT-.txt) AutomationTool executed for 0h 0m 8s AutomationTool exiting with ExitCode=6 (6) BUILD FAILED Packaging failed with ExitCode=6
https://discord.com/channels/555424930502541343/1036634533077979146/1300408607308775516
https://discord.com/channels/555424930502541343/1036634533077979146/1300474863844327514
https://discord.com/channels/555424930502541343/1036634533077979146/1300512962456584253
See more info in #307 (I opened this without realizing Jarno already had)
The text was updated successfully, but these errors were encountered:
also see description of #307 for more details
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https://discord.com/channels/555424930502541343/1036634533077979146/1300408607308775516
https://discord.com/channels/555424930502541343/1036634533077979146/1300474863844327514
https://discord.com/channels/555424930502541343/1036634533077979146/1300512962456584253
See more info in #307 (I opened this without realizing Jarno already had)
The text was updated successfully, but these errors were encountered: