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Nav.ar

The Objective of this Project is to make Campus Library smarter and enhancing User Experience inside Campus Building by implementing Navigation System Inside them Using Augmented Reality.The path to the destination is displayed with the help of augmented signs and symbols displayed in real time.

Working Of Project

https://drive.google.com/file/d/14RtfbM95uiVcBADCu0bdBanMf8cl5ml7/view

TOOLS USED

  1. Unity
  2. Placenote SDK
  3. Xcode Editor
  4. Placenote Cloud Database

FEATURES

  • Surface tracking and detection is done using Placenote SDK.
  • Unity is used to build the app.
  • Xcode Editor is used for deploying the app for IOS.
  • Placenote Cloud is used as Database for saving the maps.

This project is specifically built for IOS devices as th placenote SDK works only on IOS and the app is built on MacBook.

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Languages

  • C# 93.5%
  • ShaderLab 4.0%
  • Objective-C++ 1.5%
  • Objective-C 0.5%
  • HLSL 0.2%
  • GLSL 0.2%
  • C 0.1%